/** * Starts the script */ void Start() { // get the curve object m_Curve = GameObject.Find("Curve"); Debug.Assert(m_Curve); // get the curve script m_CurveController = m_Curve.GetComponentInChildren <CS_CurveController>(); Debug.Assert(m_CurveController); m_CurveController.OnDoIgnoreHit = OnDoIgnoreHit; }
/** * Starts the script */ void Start() { // get the toggle component m_Toggle = GetComponent <Toggle>(); Debug.Assert(m_Toggle); // add listener to know when the Toggle value changes m_Toggle.onValueChanged.AddListener(delegate { OnToggleValueChanged(m_Toggle); }); // get the curve object m_Curve = GameObject.Find("Curve"); Debug.Assert(m_Curve); // get the curve script m_CurveController = m_Curve.GetComponentInChildren <CS_CurveController>(); Debug.Assert(m_CurveController); }
/** * Starts the script */ void Start() { // get the toggle component m_Edit = GetComponent <InputField>(); Debug.Assert(m_Edit); // add listener to know when the Toggle value changes m_Edit.onEndEdit.AddListener(delegate { OnEndEdit(m_Edit); }); // get the curve object m_Curve = GameObject.Find("Curve"); Debug.Assert(m_Curve); // get the curve script m_CurveController = m_Curve.GetComponentInChildren <CS_CurveController>(); Debug.Assert(m_CurveController); }