COrderInLayer _orderInLayer; // z 정렬 컴포넌트. void Awake() { _animator = GetComponent <Animator>(); _rigidbody2d = GetComponent <Rigidbody2D>(); _spriteRender = GetComponent <SpriteRenderer>(); _orderInLayer = GetComponent <COrderInLayer>(); }
void Awake() { _animator = GetComponent<Animator>(); _rigidbody2d = GetComponent<Rigidbody2D>(); _spriteRender = GetComponent<SpriteRenderer>(); _orderInLayer = GetComponent<COrderInLayer>(); }