Exemple #1
0
    COrderInLayer _orderInLayer;  // z 정렬 컴포넌트.

    void Awake()
    {
        _animator     = GetComponent <Animator>();
        _rigidbody2d  = GetComponent <Rigidbody2D>();
        _spriteRender = GetComponent <SpriteRenderer>();
        _orderInLayer = GetComponent <COrderInLayer>();
    }
Exemple #2
0
 void Awake()
 {
     _animator = GetComponent<Animator>();
     _rigidbody2d = GetComponent<Rigidbody2D>();
     _spriteRender = GetComponent<SpriteRenderer>();
     _orderInLayer = GetComponent<COrderInLayer>();
 }