public byte[] GetRawSongs() { if (this.id == 0) { var dataLength = 0; //get data length, for faster concat for (int i = 0; i < songList.Count; i++) { dataLength += songList[i].rawData.Length; } byte[] midiData = new byte[dataLength]; int index = 0; //do fast concat for (int i = 0; i < songList.Count; i++) { var songRawData = CGeneric.GiveMeArray(songList[i].rawData, 0, songList[i].rawData.Length); for (int j = 0; j < songList[i].rawData.Length; j++) { midiData[index + j] = songRawData[j]; } index += songList[i].rawData.Length; } return(midiData); } else { return(midi); } }
private void DecomposeSounds() { nbInstruments = CGeneric.ConvertByteArrayToInt(CGeneric.GiveMeArray(ptrTable, 0x20, 4)); int indexSoundPtr = 0; int soundLength = 0; for (int i = 0; i < nbInstruments; i++) { Sound sound = new Sound(); sound.start = CGeneric.ConvertByteArrayToInt(CGeneric.GiveMeArray(ptrTable, indexSoundPtr + 0x30, 4)); soundLength = CGeneric.ConvertByteArrayToInt(CGeneric.GiveMeArray(ptrTable, indexSoundPtr + 0x34, 4)); //grab sound data sound.rawData = CGeneric.GiveMeArray(waveTable, sound.start, soundLength); sound.loop.offset = CGeneric.ConvertByteArrayToInt(CGeneric.GiveMeArray(ptrTable, indexSoundPtr + 0x3C, 4)); sound.predictor.offset = CGeneric.ConvertByteArrayToInt(CGeneric.GiveMeArray(ptrTable, indexSoundPtr + 0x40, 4)); //loop if (sound.loop.offset != 0) { sound.loop.start = CGeneric.ConvertByteArrayToInt(CGeneric.GiveMeArray(ptrTable, sound.loop.offset, 4)); sound.loop.end = CGeneric.ConvertByteArrayToInt(CGeneric.GiveMeArray(ptrTable, sound.loop.offset + 4, 4)); sound.loop.count = CGeneric.ConvertByteArrayToInt(CGeneric.GiveMeArray(ptrTable, sound.loop.offset + 8, 4)); sound.loop.state = CGeneric.ConvertByteArrayToInt(CGeneric.GiveMeArray(ptrTable, sound.loop.offset + 0xC, 0x20)); } //predictors sound.predictor.order = CGeneric.ConvertByteArrayToInt(CGeneric.GiveMeArray(ptrTable, sound.predictor.offset, 4)); sound.predictor.nPredictors = CGeneric.ConvertByteArrayToInt(CGeneric.GiveMeArray(ptrTable, sound.predictor.offset + 4, 4)); sound.predictor.predictors = CGeneric.GiveMeArray(ptrTable, sound.predictor.offset + 8, sound.predictor.order * sound.predictor.nPredictors * 8 * 2); sound.predictor.predictorShort = new short[sound.predictor.predictors.Length / 2]; for (int j = 0; j < sound.predictor.predictorShort.Length; j++) { sound.predictor.predictorShort[j] = BitConverter.ToInt16(new[] { sound.predictor.predictors[j * 2 + 1], sound.predictor.predictors[j * 2] }, 0); } if (sound.loop.offset != 0) { indexSoundPtr = sound.loop.offset; } else { indexSoundPtr += 0xA0; } soundList.Add(sound); } }
/// <summary> /// /// </summary> /// <param name="wavData">the waveData</param> /// <param name="predictorOrder"></param> /// <param name="predictors"></param> /// <param name="npredictors"></param> /// <returns></returns> public static short[] Decode(byte[] wavData, int predictorOrder, short[] predictors, int npredictors) { int index; int pred; short[] output = new short[wavData.Length * 2]; short[] tmpOut = new short[8]; //flip the predictors short[] preds = new short[32 * npredictors]; for (int j = 0; j < (8 * predictorOrder * npredictors); j++) { preds[j] = predictors[j]; } int indexIn = 0; int indexOut = 0; int i = (wavData.Length / 9) * 9; while (i > 0) { index = (wavData[indexIn] >> 4) & 0xF; pred = (wavData[indexIn] & 0xF); i--; short[] pred1 = new short[16]; for (int j = 0; j < 16; j++) { pred1[j] = preds[pred * 16 + j]; } indexIn++; tmpOut = Decode8(CGeneric.GiveMeArray(wavData, indexIn, 8), index, pred1, tmpOut, pred); Array.Copy(tmpOut, 0, output, indexOut, 8); indexIn += 4; i -= 4; indexOut += 8; tmpOut = Decode8(CGeneric.GiveMeArray(wavData, indexIn, i == 4 ? i:8), index, pred1, tmpOut, pred); Array.Copy(tmpOut, 0, output, indexOut, 8); indexIn += 4; i -= 4; indexOut += 8; } //trim 00 end padding return(output.Take(indexOut).ToArray()); }
private int DecomposeSong() { int songTotalLength = 0; for (int i = 0; i < songDataAddress.Length; i += 8) { //starting address song0 int songAddress = CGeneric.ConvertByteArrayToInt(CGeneric.GiveMeArray(songDataAddress, i, 4)); int songLength = CGeneric.ConvertByteArrayToInt(CGeneric.GiveMeArray(songDataAddress, i + 4, 4)) - songAddress; //grab the start address of song byte[] songRawData = CGeneric.GiveMeArray(rawData, songAddress - positionPtrStart, songLength); Song song = new Song(songRawData); songList.Add(song); songTotalLength += songLength; } return(songTotalLength); }
//search for N64 PtrTable V2 for cutting soundbank private void ChunkSoundBank() { byte[] tmpRawDataN64PtrTable = new byte[16]; //initialized to 16 to avoid first soundbank set to 0.. int sizeOfSoundBank = 16; //searching N64PtrTableV2 pattern (each one will be stored in a soundbank) int position = initialIndexAudioStart; int positionNext = 0; for (int i = 0; i <= 0x15; i++) { positionNext = CGeneric.SearchBytesInArray(rawData, CGeneric.patternN64PtrTableV2, 0, position + 16, 16); //if it's the last, don't search the next, just search the end of the rom if (positionNext == -1) { positionNext = CGeneric.SearchBytesInArray(rawData, CGeneric.endOfRom, 0, position + 16, 16); } sizeOfSoundBank = positionNext - position; if (i == 0)//for the first soundBank, give { byte[] startingEndingAddress = CGeneric.GiveMeArray(rawData, RomLangAddress.GetMidiSongSoundBank0(), 0x238); soundBankList.Add(new SoundBank(CGeneric.GiveMeArray(rawData, position, sizeOfSoundBank), soundBankList.Count, position, startingEndingAddress)); } else { soundBankList.Add(new SoundBank(CGeneric.GiveMeArray(rawData, position, sizeOfSoundBank), soundBankList.Count)); } position += sizeOfSoundBank; sizeOfSoundBank = 16; } }
//chunk RawData into PtrTable, WaveTable and Sfx private void ChunkRawData(int id) { //initialized to 16 to avoid first soundbank set to 0.. int sizeOfPtrTable = 0; //searching waveTable (end of PtrTable) and write ptrTable rawData sizeOfPtrTable = CGeneric.SearchBytesInArray(rawData, CGeneric.patternN64WaveTable, 0, 16, 16); ptrTable = CGeneric.GiveMeArray(rawData, 0, sizeOfPtrTable); //waveTable = CGeneric.GiveMeArray(rawData,ptrTable.Length,rawData.Length - ptrTable.Length); int sizeSfx = 0; int sizeMidi = 0; //searching midi and sfx switch (id) { case 0: sizeMidi = DecomposeSong(); break; //there is a midi song and sfx, so with a unknow wavetable length, we need to determine sfx and midi length.. case 1: var startMidi = CGeneric.SearchBytesInArray(rawData, CGeneric.patternMidiSoundBank1, 0, 0, 16); sizeMidi = RomLangAddress.GetSizeMidiSoundBank1(); sizeSfx = rawData.Length - (startMidi + sizeMidi); break; //there is song but no sfx case 2: sizeMidi = RomLangAddress.GetSizeMidiSoundBank2(); break; //standard computed sfx size and no midi file (dirty check, but seems working pretty well). default: int tmpSfxEqualValue; int tmpSfxEqualValue2; int tmpSfxEqualValue3; int tmpSfxNull; for (int i = ptrTable.Length; i < rawData.Length - 16; i += 16) { //quick test, for avoiding cpu consuption tmpSfxNull = CGeneric.ConvertByteArrayToInt(CGeneric.GiveMeArray(rawData, i + 12, 4)); if (tmpSfxNull == 0) { tmpSfxEqualValue = CGeneric.ConvertByteArrayToInt(CGeneric.GiveMeArray(rawData, i, 4)); tmpSfxEqualValue2 = CGeneric.ConvertByteArrayToInt(CGeneric.GiveMeArray(rawData, i + 4, 4)); tmpSfxEqualValue3 = CGeneric.ConvertByteArrayToInt(CGeneric.GiveMeArray(rawData, i + 8, 4)); var tmpSfxEqualValue4 = tmpSfxEqualValue3++; if (tmpSfxEqualValue != 0 && tmpSfxEqualValue == tmpSfxEqualValue2 && (tmpSfxEqualValue2 == tmpSfxEqualValue4 || tmpSfxEqualValue2 == tmpSfxEqualValue3)) { sizeSfx = rawData.Length - i; break; } } } break; } //store date with size found previously waveTable = CGeneric.GiveMeArray(rawData, ptrTable.Length, rawData.Length - (ptrTable.Length + sizeMidi + sizeSfx)); midi = CGeneric.GiveMeArray(rawData, ptrTable.Length + waveTable.Length, sizeMidi); sfx = CGeneric.GiveMeArray(rawData, ptrTable.Length + waveTable.Length + sizeMidi, sizeSfx); }