public void OnCopySceneResetOK() { CG_COPYSCENERESET packet = (CG_COPYSCENERESET)PacketDistributed.CreatePacket(MessageID.PACKET_CG_COPYSCENERESET); packet.NSceneClassID = CopySceneId; packet.Type = (int)CopyScenePlayerMode; packet.SendPacket(); }
public uint Execute(PacketDistributed ipacket) { CG_COPYSCENERESET packet = (CG_COPYSCENERESET )ipacket; if (null == packet) { return((uint)PACKET_EXE.PACKET_EXE_ERROR); } //enter your logic return((uint)PACKET_EXE.PACKET_EXE_CONTINUE); }