Esempio n. 1
0
    public void OnCopySceneResetOK()
    {
        CG_COPYSCENERESET packet = (CG_COPYSCENERESET)PacketDistributed.CreatePacket(MessageID.PACKET_CG_COPYSCENERESET);

        packet.NSceneClassID = CopySceneId;
        packet.Type          = (int)CopyScenePlayerMode;
        packet.SendPacket();
    }
        public uint Execute(PacketDistributed ipacket)
        {
            CG_COPYSCENERESET packet = (CG_COPYSCENERESET )ipacket;

            if (null == packet)
            {
                return((uint)PACKET_EXE.PACKET_EXE_ERROR);
            }
            //enter your logic
            return((uint)PACKET_EXE.PACKET_EXE_CONTINUE);
        }