public void GetBattlerInfor(int tSceneID) { CG_BATTLEINFOR battlerInforPacket = (CG_BATTLEINFOR)PacketDistributed.CreatePacket(MessageID.PACKET_CG_BATTLEINFOR); battlerInforPacket.SetSceneId(tSceneID); battlerInforPacket.SendPacket(); }
public void GetBattlerInfor() { LogModule.DebugLog("GetBattlerInfor"); CG_BATTLEINFOR battlerInforPacket = (CG_BATTLEINFOR)PacketDistributed.CreatePacket(MessageID.PACKET_CG_BATTLEINFOR); battlerInforPacket.SetSceneId(mSceneID); battlerInforPacket.SendPacket(); }