public void newCutscene(string animationName, CGUI gui) { gameObject.GetComponent<Camera>().enabled = true; gameObject.animation.Play(animationName); player.GetComponent<NavMeshAgent>().Stop(); gui(gameObject); }
void Awake() { cgui = CGUI.Instance; cgui.RegisterContainer(this); m_Container = GetComponent<CRItemContainer>(); }
public void Show() { using (var meta = CMETA.Create()) CGUI.LaunchSingleGeoDOTNETXToolEx("XToolControl.dll", "TestXToolControl.XToolControl", meta, XTOOL_ALIGNConstant.ANY, XTOOL_DOCKConstant.RIGHT, 200, 328); }