//=================================================================================== // // Method // //=================================================================================== public void Init(CDispatch DispatchData) { m_bDispatchSuccess = false; m_DispatchRecvData = DispatchData; m_DispatchStartTime = m_DispatchRecvData.kStartTime.GetDateTime(); m_DispatchEndTime = m_DispatchRecvData.kEndTime.GetDateTime(); m_DispatchTableData = CDATA_DISPATCH.Get(m_DispatchRecvData.kMissionCategory, m_DispatchRecvData.kDispatchSubID); // 6728 임무\n완료 m_SuccessLabel.text = StringTableManager.GetData(6728); _BigSuccessLabel.text = StringTableManager.GetData(6728); // 보상정보 표시 (새로들어감) { _RewardObj.SetActive(false); // 보상정보를 일단 끄고. if (m_DispatchRecvData.kMissionCategory == DATA_DISPATCH_CATEGORY._enCategory.Dispatch_World_None || m_DispatchRecvData.kMissionCategory == DATA_DISPATCH_CATEGORY._enCategory._enCategory_Max) { return; } if (m_DispatchRecvData.kDispatchSubID == DATA_DISPATCH_ENUM._enDispatchEnum.Dispatch_None || m_DispatchRecvData.kDispatchSubID == DATA_DISPATCH_ENUM._enDispatchEnum._enDispatchEnum_Max) { return; } Dictionary <int, DATA_REWARD_NEW> RewardData = CDATA_REWARD_NEW.Get(m_DispatchTableData.RewardItemEnum); if (RewardData == null) { return; // error. } foreach (KeyValuePair <int, DATA_REWARD_NEW> data in RewardData) { DATA_ITEM_NEW item = CDATA_ITEM_NEW.Get(data.Value.RewardValue); if (item == null) { continue; } _RewardIcon.sprite2D = UIResourceMgr.CreateSprite(BUNDLELIST.TEXTURE_ICON_ITEMICON, item.m_szIconName); _RewardCountLabel.text = data.Value.RewardCount.ToString(); } _RewardObj.SetActive(true); // 보상정보 있으면 킨다. _RewardLabel.text = StringTableManager.GetData(86); // 86 보상 } }
private void SetDispatchMissionInfo() { SetTeamCount(0); m_DispatchMissionTitleLabel.text = StringTableManager.GetData(int.Parse(m_DispatchTableData.String_Name)); // 6847 Lv {0} 이상 {1}성 이상 m_DispatchMissionConditionLabel.text = string.Format(StringTableManager.GetData(6847), m_DispatchTableData.RequireLevel, (int)m_DispatchTableData.RequireGrade); int ihour = m_DispatchTableData.RequireTime / 60; int iMinutes = m_DispatchTableData.RequireTime - (60 * ihour); if (ihour > 0) { // 6740 소요 시간 : {0}시간 {1}분 m_DispatchMissionTimeLabel.text = string.Format(StringTableManager.GetData(6740), ihour, iMinutes); } else { // 6741 소요 시간 : {0}분 m_DispatchMissionTimeLabel.text = string.Format(StringTableManager.GetData(6741), iMinutes); } Dictionary <int, DATA_REWARD_NEW> RewardData = CDATA_REWARD_NEW.Get(m_DispatchTableData.RewardItemEnum); if (RewardData == null) { return; // error. } foreach (KeyValuePair <int, DATA_REWARD_NEW> data in RewardData) { DATA_ITEM_NEW item = CDATA_ITEM_NEW.Get(data.Value.RewardValue); if (item == null) { continue; } m_DispatchMissionRewardSprite.sprite2D = UIResourceMgr.CreateSprite(BUNDLELIST.TEXTURE_ICON_ITEMICON, item.m_szIconName); m_DispatchMissionRewardLabel.text = data.Value.RewardCount.ToString(); } //m_DispatchMissionRewardSprite //m_DispatchMissionRewardLabel.text = m_DispatchTableData.QuickCost.ToString(); }
//=================================================================================== // // Method // //=================================================================================== public void SetData(DATA_GUILD_TRIBUTE._enTributeEnum enTribute) { DestroyTributeRewardItem(); DATA_GUILD_TRIBUTE GuildTributeData = CDATA_GUILD_TRIBUTE.Get(enTribute); if (GuildTributeData == null) { #if DEBUG_LOG Debug.Log("<color=red> CDATA_GUILD_TRIBUTE.Get(enTribute) is Null </color>"); #endif return; } Dictionary <int, DATA_REWARD_NEW> RewardData = CDATA_REWARD_NEW.Get(GuildTributeData.enTributeReward); if (RewardData == null) { #if DEBUG_LOG Debug.Log("<color=red> CDATA_REWARD_NEW.Get(GuildTributeData.enTributeReward) is Null </color>"); #endif return; } foreach (KeyValuePair <int, DATA_REWARD_NEW> data in RewardData) { DATA_REWARD_NEW reward = data.Value; if (reward == null) { continue; } GuildTributeRewardItem TributeRewardItem = UIResourceMgr.CreatePrefab <GuildTributeRewardItem>(BUNDLELIST.PREFABS_UI_GUILD, _ItemInfoGrid.transform, "GuildTributeRewardItem"); TributeRewardItem.Init(reward); _TributeRewardItems.Add(TributeRewardItem); } ResetPosition(); }
/// <summary> /// Rmi_DispatchReward(_stDispatchRewardAck stAck) 패킷 받음. /// </summary> /// <param name="stAck"></param> public void DispatchReward(_stDispatchRewardAck stAck, DATA_DISPATCH_CATEGORY._enCategory dispatchMissionCategory, DATA_DISPATCH_ENUM._enDispatchEnum dispatchsubID) { if (SetDispatchCardEmpty(stAck.kDispatch.kTeamIndex) == false) { #if DEBUG_LOG Debug.Log("Rmi_DispatchReward - 파견카드를 빈 카드로 만들려고 하는데 카드 인덱스를 찾지못했다!!!"); #endif } //m_DispatchRewardInfo = stAck.kDispatch; // 6733 임무 재파견 // 6734 보상은 우편함에서 수령하실 수 있습니다.\n동일한 임무에 다시 파견하시겠습니까? //SystemPopupWindow.Instance.OpenSystemPopUp(enSystemPopupType.YesNo, StringTableManager.GetData(6733), StringTableManager.GetData(6734), ReDispatchStart); DATA_DISPATCH m_DispatchTableData = CDATA_DISPATCH.Get(dispatchMissionCategory, dispatchsubID); if (stAck.kRewardState == _enDispatchState.eDispatchState_BIGCOMPLETE) // 대박사건 { Dictionary <int, DATA_REWARD_NEW> RewardData = CDATA_REWARD_NEW.Get(m_DispatchTableData.RewardItemDoubleEnum); if (RewardData != null) { foreach (KeyValuePair <int, DATA_REWARD_NEW> data in RewardData) { DATA_ITEM_NEW item = CDATA_ITEM_NEW.Get(data.Value.RewardValue); if (item == null) { continue; } // 대박 터지면 대박 마크 찍어줌 //----------------------------------------------------------------------------------------------------------------------------- // 재화일 경우 팝업창 AbyssRewardConfirmPopup rewardPopup = UIResourceMgr.CreatePrefab <AbyssRewardConfirmPopup>(BUNDLELIST.PREFABS_UI_ABYSSRING, gameObject.transform, "AbyssRewardConfirmPopup", SetTransformType.OriginValue); rewardPopup.SetUI(item , data.Value.RewardCount , StringTableManager.GetData(6734), ReDispatchStart, true); rewardPopup.OpenUI(); } //----------------------------------------------------------------------------------------------------------------------------- } } else if (stAck.kRewardState == _enDispatchState.eDispatchState_COMPLETE) { // 대박 안터지면 그냥 마크 찍어줌 Dictionary <int, DATA_REWARD_NEW> RewardData = CDATA_REWARD_NEW.Get(m_DispatchTableData.RewardItemEnum); if (RewardData != null) { foreach (KeyValuePair <int, DATA_REWARD_NEW> data in RewardData) { DATA_ITEM_NEW item = CDATA_ITEM_NEW.Get(data.Value.RewardValue); if (item == null) { continue; } // 대박 터지면 대박 마크 찍어줌 //----------------------------------------------------------------------------------------------------------------------------- // 재화일 경우 팝업창 AbyssRewardConfirmPopup rewardPopup = UIResourceMgr.CreatePrefab <AbyssRewardConfirmPopup>(BUNDLELIST.PREFABS_UI_ABYSSRING, gameObject.transform, "AbyssRewardConfirmPopup", SetTransformType.OriginValue); rewardPopup.SetUI(item , data.Value.RewardCount , StringTableManager.GetData(6734), ReDispatchStart, false); rewardPopup.OpenUI(); } //----------------------------------------------------------------------------------------------------------------------------- } } }
private void SetDispatchInfo() { // 스테이지 조건 검사. { _ClearStage.SetActive(false); _ClearStageLabel.gameObject.SetActive(false); CUserGameStageInfo stagetInfo = UserInfo.Instance.UserGameStageInfo; if (stagetInfo.IsClearStage(m_DispatchTableData.RequireStage) == false) { UIEventListener.Get(gameObject).onClick = null; _ClearStage.SetActive(true); _ClearStageLabel.gameObject.SetActive(true); DATA_MAP_STAGE MapStageTableData = CDATA_MAP_STAGE.Get(m_DispatchTableData.RequireStage); if (MapStageTableData != null) { int iAreaID = UtilFunc.GetRegionIndex(MapStageTableData.m_iIndex); int iStageID = UtilFunc.GetStageIndex(MapStageTableData.m_iIndex); _ClearStageLabel.text = string.Format("{0} {1} - {2}", StringTableManager.GetData(MapStageTableData.iAreaName), iAreaID, iStageID + 1); } } } m_DispatchingObj.SetActive(false); // 6849 (최소 {0}인) string str = string.Format(StringTableManager.GetData(6849), m_DispatchTableData.RequireNumber); m_titleLabel.text = string.Format("{0} {1}", StringTableManager.GetData(int.Parse(m_DispatchTableData.String_Name)), str); // 6847 Lv {0} 이상 {1}성 이상 m_ConditionLabel.text = string.Format(StringTableManager.GetData(6847), m_DispatchTableData.RequireLevel, (int)m_DispatchTableData.RequireGrade); int ihour = m_DispatchTableData.RequireTime / 60; int iMinutes = m_DispatchTableData.RequireTime - (60 * ihour); if (ihour > 0) { // 6740 소요 시간 : {0}시간 {1}분 m_TimeLabel.text = string.Format(StringTableManager.GetData(6740), ihour, iMinutes); } else { // 6741 소요 시간 : {0}분 m_TimeLabel.text = string.Format(StringTableManager.GetData(6741), iMinutes); } Dictionary <int, DATA_REWARD_NEW> RewardData = CDATA_REWARD_NEW.Get(m_DispatchTableData.RewardItemEnum); if (RewardData == null) { return; // error. } foreach (KeyValuePair <int, DATA_REWARD_NEW> data in RewardData) { DATA_ITEM_NEW item = CDATA_ITEM_NEW.Get(data.Value.RewardValue); if (item == null) { continue; } m_RewardSprite.sprite2D = UIResourceMgr.CreateSprite(BUNDLELIST.TEXTURE_ICON_ITEMICON, item.m_szIconName); m_RewardLabel.text = data.Value.RewardCount.ToString(); } //m_RewardSprite.spriteName //m_RewardLabel.text = m_DispatchTableData.QuickCost.ToString(); _stDispatchInfoAck stDispatchInfoAck = UserInfo.Instance.DispatchInfoAck; if (stDispatchInfoAck == null) { return; // error. } int iCount = stDispatchInfoAck.vDispatch.Count; for (int i = 0; i < iCount; ++i) { CDispatch dispatch = stDispatchInfoAck.vDispatch[i]; if (dispatch == null) { continue; } if (dispatch.kDispatchState == _enDispatchState.eDispatchState_None) { continue; } if (m_DispatchTableData.DispatchCategory == dispatch.kMissionCategory && m_DispatchTableData.DispatchEnum == dispatch.kDispatchSubID) { UIEventListener.Get(gameObject).onClick = null; m_DispatchingObj.SetActive(true); DateTime kEndTime = dispatch.kEndTime.GetDateTime(); DateTime kCurrentTime = TimeManager.Instance.GetServerTime(); TimeSpan timeresult = kEndTime - kCurrentTime; if (kCurrentTime.Ticks >= kEndTime.Ticks) // 임무완료. { m_DispatchingGageSprtie.fillAmount = 1; m_DispatchingGageLabel.text = StringTableManager.GetData(3395); // 3395 완료. m_DispatchingTitleLabel.text = StringTableManager.GetData(6848); // 6848 임무 완료. } else { m_DispatchingTitleLabel.text = StringTableManager.GetData(6742); // 6742 임무 수행 중 m_DispatchingGageSprtie.fillAmount = 1 - (float)(timeresult.TotalSeconds / (m_DispatchTableData.RequireTime * 60)); if (timeresult.Hours > 0) { // 4915 {0}시간 {1}분 남음 m_DispatchingGageLabel.text = string.Format(StringTableManager.GetData(4915), timeresult.Hours, timeresult.Minutes); } else if (timeresult.Minutes > 0) { // 4916 {0}분 남음 m_DispatchingGageLabel.text = string.Format(StringTableManager.GetData(4916), timeresult.Minutes); } else if (timeresult.Seconds > 0) { // 4959 1분 미만 m_DispatchingGageLabel.text = StringTableManager.GetData(4959); } } } } }