コード例 #1
0
    public byte[] Serialize()
    {
        List <byte> list = new List <byte>();

        list.AddRange(ByteSerializer.SerializeInt(this.userCount));
        list.AddRange(ByteSerializer.SerializeInt(this.userCap));
        list.AddRange(ByteSerializer.SerializeBool(this.acceptingConnections));
        list.AddRange(ByteSerializer.SerializeInt((int)this.lobbyMode));
        list.AddRange(ByteSerializer.SerializeBool(this.isFrozen));
        list.AddRange(ByteSerializer.SerializeStrings(this.playerNames));
        return(list.ToArray());
    }
コード例 #2
0
        private static void patchSerializerTwo(SandboxLayoutData __instance, List <byte> bytes)
        {
            ptfInstance.ptfLogger.LogMessage($"Layout post version: {__instance.m_Version}");

            // add number of mods stored
            //bytes.AddRange(ByteSerializer.SerializeInt(noncheatMods.Where(x => x.shouldSaveData).Count() + cheatMods.Where(x => x.shouldSaveData).Count()));

            // add mod data for each mod

            // make sure to be backwards compatible!
            List <string> modData = cheatMods.Where(x => x.isEnabled).Select(x => $"{x.Info.Metadata.Name}\u058D{x.Info.Metadata.Version}\u058D{x.getSettings()}").ToList();

            modData.AddRange(noncheatMods.Where(x => x.shouldSaveData && x.isEnabled).Select(x => $"{x.Info.Metadata.Name}\u058D{x.Info.Metadata.Version}\u058D{x.getSettings()}").ToList());
            string[] mods = modData.ToArray();

            if (__instance.m_Version >= 0)
            {
                return;
            }
            bytes.AddRange(ByteSerializer.SerializeStrings(mods));

            // add an int indicating the number of mods that will save binary data
            int modsSavingBinary = noncheatMods.Where(x => x.shouldSaveData).Count() + cheatMods.Where(x => x.shouldSaveData).Count();

            bytes.AddRange(ByteSerializer.SerializeInt(modsSavingBinary));

            foreach (var mod in noncheatMods)
            {
                if (mod.isEnabled && mod.shouldSaveData)
                {
                    bytes.AddRange(ByteSerializer.SerializeString(
                                       $"{mod.Info.Metadata.Name}\u058D{mod.Info.Metadata.Version}"
                                       ));
                    bytes.AddRange(ByteSerializer.SerializeByteArray(
                                       mod.saveData()
                                       ));
                }
            }
            foreach (var mod in cheatMods)
            {
                if (mod.isEnabled && mod.shouldSaveData)
                {
                    bytes.AddRange(ByteSerializer.SerializeString(
                                       $"{mod.Info.Metadata.Name}\u058D{mod.Info.Metadata.Version}"
                                       ));
                    bytes.AddRange(ByteSerializer.SerializeByteArray(
                                       mod.saveData()
                                       ));
                }
            }
            ptfInstance.ptfLogger.LogMessage($"Serialized {mods.Length.ToString()} Mod Names");
        }