public byte[] Serialize() { List <byte> list = new List <byte>(); list.AddRange(ByteSerializer.SerializeInt((int)this.action)); list.AddRange(ByteSerializer.SerializeInt(this.userCap)); list.AddRange(ByteSerializer.SerializeBool(this.acceptingConnections)); list.AddRange(ByteSerializer.SerializeString(this.newPassword)); list.AddRange(ByteSerializer.SerializeInt((int)this.lobbyMode)); return(list.ToArray()); }
public byte[] Serialize() { List <byte> list = new List <byte>(); list.AddRange(ByteSerializer.SerializeInt((int)this.action)); list.AddRange(ByteSerializer.SerializeByteArray(this.content)); list.AddRange(ByteSerializer.SerializeString(this.username)); list.AddRange(ByteSerializer.SerializeString(this.metadata)); list.AddRange(ByteSerializer.SerializeBool(this.playSound)); return(list.ToArray()); }
public byte[] Serialize() { List <byte> list = new List <byte>(); list.AddRange(ByteSerializer.SerializeInt(this.userCount)); list.AddRange(ByteSerializer.SerializeInt(this.userCap)); list.AddRange(ByteSerializer.SerializeBool(this.acceptingConnections)); list.AddRange(ByteSerializer.SerializeInt((int)this.lobbyMode)); list.AddRange(ByteSerializer.SerializeBool(this.isFrozen)); list.AddRange(ByteSerializer.SerializeStrings(this.playerNames)); return(list.ToArray()); }