public override void Draw(GameTime gameTime) { _spriteBatch.Begin(); _panel.Draw(gameTime, _spriteBatch); _spriteBatch.DrawString(_buttonFont, _actorModel.Name, new Vector2(16, (_panel.Position.Y - _panel.Origin.Y) + 2), Color.White); _heroIcon.Draw(gameTime, _spriteBatch); _abilityButtonGroup.Draw(gameTime, _spriteBatch); _spriteBatch.End(); _turnsWindow.Draw(gameTime, _spriteBatch, _gameModel.GraphicsDeviceManager); }