Example #1
0
        public override void Draw(GameTime gameTime)
        {
            _spriteBatch.Begin();

            _panel.Draw(gameTime, _spriteBatch);

            _spriteBatch.DrawString(_buttonFont, _actorModel.Name, new Vector2(16, (_panel.Position.Y - _panel.Origin.Y) + 2), Color.White);

            _heroIcon.Draw(gameTime, _spriteBatch);

            _abilityButtonGroup.Draw(gameTime, _spriteBatch);

            _spriteBatch.End();

            _turnsWindow.Draw(gameTime, _spriteBatch, _gameModel.GraphicsDeviceManager);
        }