コード例 #1
0
        //Timers para animacion
        private void Timer1_Tick(object sender, EventArgs e)
        {
            circularProgressBar1.Value  += 1;
            circularProgressBar1.Text    = circularProgressBar1.Value.ToString();
            circularProgressBar1.Minimum = 0;
            circularProgressBar1.Maximum = 100;
            if (circularProgressBar1.Value == 100)
            {
                timer1.Stop();
                circularProgressBar1.Value = 0;
                circularProgressBar1.Text  = circularProgressBar1.Value.ToString();
                PictureBox1.Show();
                circularProgressBar1.Hide();
                Button13.Show();
                Button6.Hide();
                Button4.Hide();

                OpenFileDialog buscar = new OpenFileDialog
                {
                    InitialDirectory = @"C:\Program Files\Game_Booster\Juegos",
                    Title            = "Game Booster",

                    CheckFileExists = true,
                    CheckPathExists = true,

                    DefaultExt  = "url",
                    Filter      = "Ver mas juegos (*.url)|*.url|Todos los juegos (*.lnk)|*.lnk",
                    FilterIndex = 1,
                };

                if (buscar.ShowDialog() == DialogResult.OK)
                {
                    Process.Start(buscar.FileName);
                    Process          process   = new Process();
                    ProcessStartInfo startInfo = new ProcessStartInfo
                    {
                        WindowStyle = ProcessWindowStyle.Hidden,
                        FileName    = "cmd.exe",
                        Arguments   = @"/C timeout /t 3 /nobreak & TASKKILL /IM explorer.exe /F & exit"
                    };
                    process.StartInfo = startInfo;
                    process.Start();
                }
            }
        }
コード例 #2
0
 private void Timer2_Tick(object sender, EventArgs e)
 {
     circularProgressBar2.Value  += 2;
     circularProgressBar2.Text    = circularProgressBar2.Value.ToString();
     circularProgressBar2.Minimum = 0;
     circularProgressBar2.Maximum = 100;
     if (circularProgressBar2.Value == 100)
     {
         timer2.Stop();
         circularProgressBar2.Value = 0;
         circularProgressBar2.Text  = circularProgressBar2.Value.ToString();
         Button1.Show();
         circularProgressBar2.Hide();
         Button6.Show();
         Button13.Hide();
         Button4.Show();
         Process.Start(@"C:\Program Files\Game_Booster\Scrips\cerrar.vbs");
     }
 }
コード例 #3
0
ファイル: MainWindow.xaml.cs プロジェクト: Dpvh/BeatPad
        private void playBackPress(string key)
        {
            switch (key)
            {
            case "Q":
                Button1.PerformClick();
                break;

            case "W":
                Button2.PerformClick();
                break;

            case "E":
                Button3.PerformClick();
                break;

            case "R":
                Button4.PerformClick();
                break;

            case "A":
                Button5.PerformClick();
                break;

            case "S":
                Button6.PerformClick();
                break;

            case "D":
                Button7.PerformClick();
                break;

            case "F":
                Button8.PerformClick();
                break;

            case "Y":
                Button9.PerformClick();
                break;

            case "U":
                Button10.PerformClick();
                break;

            case "I":
                Button11.PerformClick();
                break;

            case "O":
                Button12.PerformClick();
                break;

            case "H":
                Button13.PerformClick();
                break;

            case "J":
                Button14.PerformClick();
                break;

            case "K":
                Button15.PerformClick();
                break;

            case "L":
                Button16.PerformClick();
                break;
            }
        }
コード例 #4
0
ファイル: MainWindow.xaml.cs プロジェクト: Dpvh/BeatPad
        //stimulates button presses when key is hit *really wanted the buttons to visually depress but this didnt do it
        private void click_handle(object sender, System.Windows.Input.KeyEventArgs e)
        {
            Console.WriteLine("Argument is: " + e.Key.ToString());
            switch (e.Key)
            {
            case Key.Q:
                e.Handled = true;
                Button1.PerformClick();
                break;

            case Key.W:
                e.Handled = true;
                Button2.PerformClick();
                break;

            case Key.E:
                e.Handled = true;
                Button3.PerformClick();
                break;

            case Key.R:
                e.Handled = true;
                Button4.PerformClick();
                break;

            case Key.A:
                e.Handled = true;
                Button5.PerformClick();
                break;

            case Key.S:
                e.Handled = true;
                Button6.PerformClick();
                break;

            case Key.D:
                e.Handled = true;
                Button7.PerformClick();
                break;

            case Key.F:
                e.Handled = true;
                Button8.PerformClick();
                break;

            case Key.Y:
                e.Handled = true;
                Button9.PerformClick();
                break;

            case Key.U:
                e.Handled = true;
                Button10.PerformClick();
                break;

            case Key.I:
                e.Handled = true;
                Button11.PerformClick();
                break;

            case Key.O:
                e.Handled = true;
                Button12.PerformClick();
                break;

            case Key.H:
                e.Handled = true;
                Button13.PerformClick();
                break;

            case Key.J:
                e.Handled = true;
                Button14.PerformClick();
                break;

            case Key.K:
                e.Handled = true;
                Button15.PerformClick();
                break;

            case Key.L:
                e.Handled = true;
                Button16.PerformClick();
                break;

            case Key.LeftShift:
                e.Handled = true;
                if (isShift == 0)
                {
                    Loop();
                }
                else
                {
                    storeLoop();
                }
                break;
            }
        }