//Timers para animacion private void Timer1_Tick(object sender, EventArgs e) { circularProgressBar1.Value += 1; circularProgressBar1.Text = circularProgressBar1.Value.ToString(); circularProgressBar1.Minimum = 0; circularProgressBar1.Maximum = 100; if (circularProgressBar1.Value == 100) { timer1.Stop(); circularProgressBar1.Value = 0; circularProgressBar1.Text = circularProgressBar1.Value.ToString(); PictureBox1.Show(); circularProgressBar1.Hide(); Button13.Show(); Button6.Hide(); Button4.Hide(); OpenFileDialog buscar = new OpenFileDialog { InitialDirectory = @"C:\Program Files\Game_Booster\Juegos", Title = "Game Booster", CheckFileExists = true, CheckPathExists = true, DefaultExt = "url", Filter = "Ver mas juegos (*.url)|*.url|Todos los juegos (*.lnk)|*.lnk", FilterIndex = 1, }; if (buscar.ShowDialog() == DialogResult.OK) { Process.Start(buscar.FileName); Process process = new Process(); ProcessStartInfo startInfo = new ProcessStartInfo { WindowStyle = ProcessWindowStyle.Hidden, FileName = "cmd.exe", Arguments = @"/C timeout /t 3 /nobreak & TASKKILL /IM explorer.exe /F & exit" }; process.StartInfo = startInfo; process.Start(); } } }
private void Timer2_Tick(object sender, EventArgs e) { circularProgressBar2.Value += 2; circularProgressBar2.Text = circularProgressBar2.Value.ToString(); circularProgressBar2.Minimum = 0; circularProgressBar2.Maximum = 100; if (circularProgressBar2.Value == 100) { timer2.Stop(); circularProgressBar2.Value = 0; circularProgressBar2.Text = circularProgressBar2.Value.ToString(); Button1.Show(); circularProgressBar2.Hide(); Button6.Show(); Button13.Hide(); Button4.Show(); Process.Start(@"C:\Program Files\Game_Booster\Scrips\cerrar.vbs"); } }
private void playBackPress(string key) { switch (key) { case "Q": Button1.PerformClick(); break; case "W": Button2.PerformClick(); break; case "E": Button3.PerformClick(); break; case "R": Button4.PerformClick(); break; case "A": Button5.PerformClick(); break; case "S": Button6.PerformClick(); break; case "D": Button7.PerformClick(); break; case "F": Button8.PerformClick(); break; case "Y": Button9.PerformClick(); break; case "U": Button10.PerformClick(); break; case "I": Button11.PerformClick(); break; case "O": Button12.PerformClick(); break; case "H": Button13.PerformClick(); break; case "J": Button14.PerformClick(); break; case "K": Button15.PerformClick(); break; case "L": Button16.PerformClick(); break; } }
//stimulates button presses when key is hit *really wanted the buttons to visually depress but this didnt do it private void click_handle(object sender, System.Windows.Input.KeyEventArgs e) { Console.WriteLine("Argument is: " + e.Key.ToString()); switch (e.Key) { case Key.Q: e.Handled = true; Button1.PerformClick(); break; case Key.W: e.Handled = true; Button2.PerformClick(); break; case Key.E: e.Handled = true; Button3.PerformClick(); break; case Key.R: e.Handled = true; Button4.PerformClick(); break; case Key.A: e.Handled = true; Button5.PerformClick(); break; case Key.S: e.Handled = true; Button6.PerformClick(); break; case Key.D: e.Handled = true; Button7.PerformClick(); break; case Key.F: e.Handled = true; Button8.PerformClick(); break; case Key.Y: e.Handled = true; Button9.PerformClick(); break; case Key.U: e.Handled = true; Button10.PerformClick(); break; case Key.I: e.Handled = true; Button11.PerformClick(); break; case Key.O: e.Handled = true; Button12.PerformClick(); break; case Key.H: e.Handled = true; Button13.PerformClick(); break; case Key.J: e.Handled = true; Button14.PerformClick(); break; case Key.K: e.Handled = true; Button15.PerformClick(); break; case Key.L: e.Handled = true; Button16.PerformClick(); break; case Key.LeftShift: e.Handled = true; if (isShift == 0) { Loop(); } else { storeLoop(); } break; } }