private void Start() { burgerId = ManagementId.GetburgerId; //マネージャーからID受け取り //burgerId = "burger0"; // かり BurgerData burgerdata = BurgerData.GetData(burgerId); }
private void Start() { burgerId = ManagementId.GetburgerId; //マネージャーからID受け取り BurgerData data = BurgerData.GetData(burgerId); partsNum = data.foodPartsId.Count; delayTime = Constant.GameMain.NextDelayTime; }
void Start() { burgerId = ManagementId.GetburgerId; //マネージャーからID受け取り //burgerId = "burger0"; burgerData = BurgerData.GetData(burgerId); foodId = burgerData.foodPartsId; SetCharacter(); }
IEnumerator CreateWindow() { yield return(new WaitForSeconds(1.0f)); goalPanel.SetActive(true); BurgerData data = BurgerData.GetData(ManagementId.GetburgerId); goalBurgerImage.sprite = Resources.Load <Sprite>(Constant.Path.Resources.BurgerImage + data.id); goalBurgerText.text = data.burgerName; //Debug.Log(ManagementId.GetburgerId); }
IEnumerator CreateCharacter() { BurgerData data = BurgerData.GetData(burgerId); List <int> foods = data.foodPartsId; for (int i = 1; i < foods.Count; i++) { var obj = Instantiate(Resources.Load <GameObject>(Constant.Path.Resources.GameMainPrefabs + "WaitCharacterFrame")); obj.GetComponent <GenerateCharacterImage>().SetFoodPartsId(Constant.ScriptableName.FoodPartsData + foods[i]); obj.transform.SetParent(waitCharacterContent.transform); obj.transform.localPosition = Vector3.one; //背面にいかないように obj.transform.localScale = Vector3.one; } yield return(0); }
private void Start() { burgerId = ManagementId.GetburgerId; //マネージャーからID受け取り BurgerData data = BurgerData.GetData(burgerId); if (PlayerPrefs.GetInt("isGetBurger" + data.id) == 0) { newIcon.SetActive(true); } PlayerPrefs.SetInt("isGetBurger" + data.id, 1); var totalCoin = PlayerPrefs.GetInt(Key.Common.TotalCoin); PlayerPrefs.SetInt(Key.Common.TotalCoin, totalCoin + data.getCoinNum); }
void CreateMenu(string id) { BurgerData data = BurgerData.GetData(id); var num = data.id; resultBurgerImage.sprite = Resources.Load <Sprite>(Constant.Path.Resources.BurgerImage + num); var level = data.difficulty; resultLevelImage.sprite = Resources.Load <Sprite>(Constant.Path.Resources.LevelImage + level); menuBurgerImage.sprite = Resources.Load <Sprite>(Constant.Path.Resources.BurgerImage + num); menuNameImage.sprite = Resources.Load <Sprite>(Constant.Path.Resources.ResuleBurgerName + num); var getCoin = data.getCoinNum; menuGetCoin.text = getCoin.ToString(); menuTotalCoin.text = PlayerPrefs.GetInt(Key.Common.TotalCoin).ToString(); }
void CreateMenuWindow(string id) { BurgerData data = BurgerData.GetData(id); var num = data.id; if (PlayerPrefs.GetInt("isGetBurger" + num) != 0) { burgerImage.sprite = Resources.Load <Sprite>(Constant.Path.Resources.BurgerImage + num); levelImage.sprite = Resources.Load <Sprite>(Constant.Path.Resources.LevelImage + data.difficulty); nameImage.sprite = Resources.Load <Sprite>(Constant.Path.Resources.BookBurgerName + num); bookImage.sprite = Resources.Load <Sprite>(Constant.Path.Resources.BookImage + num); memoImage.sprite = Resources.Load <Sprite>(Constant.Path.Resources.ExplanationImage + num); coinText.text = data.getCoinNum.ToString(); menuWindow.SetActive(true); } }