コード例 #1
0
ファイル: Spawner.cs プロジェクト: airstorn/FoodHyperCasual
    public IEnumerator SpawnElements(BurgerData data)
    {
        var ings = data._ingridients;

        var spawns = ings.Where(ingridient => ingridient.GetObject() != null).Select(ingridient => ingridient.GetObject()).ToList();

        spawns.ForEach(ingridient =>
        {
            var obj = Instantiate(ingridient);
            obj.SetActive(false);
            obj.layer = 9;
            _schedule.Add(obj.GetComponent <ISpawnable>());
        });

        for (int i = 0; i < _spawnZones.Count; i++)
        {
            if (_schedule.Count == 0)
            {
                break;
            }

            _spawnZones[i].Spawn(_schedule[0]);
            _schedule.RemoveAt(0);
            yield return(new WaitForSeconds(0.2f));
        }

        if (_schedule.Count != 0)
        {
            GameLogic.Instance.PlayerBurger.IngridientAction += PlaceScheduledIngridient;
        }
    }
コード例 #2
0
    private void Start()
    {
        burgerId = ManagementId.GetburgerId; //マネージャーからID受け取り

        //burgerId = "burger0"; // かり

        BurgerData burgerdata = BurgerData.GetData(burgerId);
    }
コード例 #3
0
    /// <summary>
    /// IDからハンバーガーデータをロード.
    /// </summary>
    public static BurgerData GetData(string id)
    {
        BurgerData ret = Resources.Load <BurgerData>("BurgerData/" + id);

        if (ret == null)
        {
            Debug.LogError("データのロードに失敗 id:" + id);
        }
        return(ret);
    }
コード例 #4
0
    private void Start()
    {
        burgerId = ManagementId.GetburgerId; //マネージャーからID受け取り

        BurgerData data = BurgerData.GetData(burgerId);

        partsNum = data.foodPartsId.Count;

        delayTime = Constant.GameMain.NextDelayTime;
    }
コード例 #5
0
    public void ClearRequest(ref BurgerData data)
    {
        foreach (var ingridient in data._ingridients)
        {
            var ing = ingridient as IEditable;
            Destroy(ing.GetTransform().gameObject);
        }

        data._ingridients.Clear();
    }
コード例 #6
0
    void Start()
    {
        burgerId = ManagementId.GetburgerId; //マネージャーからID受け取り

        //burgerId = "burger0";

        burgerData = BurgerData.GetData(burgerId);

        foodId = burgerData.foodPartsId;

        SetCharacter();
    }
コード例 #7
0
ファイル: SrotScroll.cs プロジェクト: ak-yamaguchi/samplecode
    IEnumerator CreateWindow()
    {
        yield return(new WaitForSeconds(1.0f));

        goalPanel.SetActive(true);

        BurgerData data = BurgerData.GetData(ManagementId.GetburgerId);

        goalBurgerImage.sprite = Resources.Load <Sprite>(Constant.Path.Resources.BurgerImage + data.id);

        goalBurgerText.text = data.burgerName;

        //Debug.Log(ManagementId.GetburgerId);
    }
コード例 #8
0
    IEnumerator CreateCharacter()
    {
        BurgerData data = BurgerData.GetData(burgerId);

        List <int> foods = data.foodPartsId;

        for (int i = 1; i < foods.Count; i++)
        {
            var obj = Instantiate(Resources.Load <GameObject>(Constant.Path.Resources.GameMainPrefabs + "WaitCharacterFrame"));
            obj.GetComponent <GenerateCharacterImage>().SetFoodPartsId(Constant.ScriptableName.FoodPartsData + foods[i]);
            obj.transform.SetParent(waitCharacterContent.transform);
            obj.transform.localPosition = Vector3.one; //背面にいかないように
            obj.transform.localScale    = Vector3.one;
        }

        yield return(0);
    }
コード例 #9
0
    private void Start()
    {
        burgerId = ManagementId.GetburgerId; //マネージャーからID受け取り

        BurgerData data = BurgerData.GetData(burgerId);

        if (PlayerPrefs.GetInt("isGetBurger" + data.id) == 0)
        {
            newIcon.SetActive(true);
        }

        PlayerPrefs.SetInt("isGetBurger" + data.id, 1);

        var totalCoin = PlayerPrefs.GetInt(Key.Common.TotalCoin);

        PlayerPrefs.SetInt(Key.Common.TotalCoin, totalCoin + data.getCoinNum);
    }
コード例 #10
0
    public Customer.CustomerRequest CreateRequest(ref BurgerData data, int scheduleNumber)
    {
        var burger = FillBurger(_difficultyPattern[_offset]);

        foreach (var ing in burger)
        {
            var spawnedIng = SpawnIngridient(ing);
            data.AddIngridient(spawnedIng);
        }

        Customer.CustomerRequest request = new Customer.CustomerRequest()
        {
            Burger = data,
            Price  = CalcPrice(scheduleNumber)
        };

        return(request);
    }
コード例 #11
0
    public static float Compare(BurgerData original, BurgerData comparable)
    {
        float status = 0;

        var ratables = comparable._ingridients.Select(ingridient => ingridient as IRatable).Where(ratable => ratable != null).ToArray();


        if (comparable._ingridients.Count == original._ingridients.Count)
        {
            for (int i = 1; i < original._ingridients.Count; i++)
            {
                var comparableRatable = comparable._ingridients[i] as IRatable;

                if (original._ingridients[i].GetType() == comparable._ingridients[i].GetType())
                {
                    if (comparableRatable != null)
                    {
                        status += (comparableRatable.GetRating() / ratables.Length);
                    }
                }
            }
        }
        else if (comparable._ingridients.Count < original._ingridients.Count)
        {
            for (int i = 1; i < comparable._ingridients.Count; i++)
            {
                var comparableRatable = comparable._ingridients[i] as IRatable;

                if (original._ingridients[i].GetType() == comparable._ingridients[i].GetType())
                {
                    if (comparableRatable != null)
                    {
                        status += (comparableRatable.GetRating() / ratables.Length);
                    }
                }
            }
        }
        else if (comparable._ingridients.Count > original._ingridients.Count)
        {
        }

        return(status);
    }
コード例 #12
0
    void CreateMenu(string id)
    {
        BurgerData data = BurgerData.GetData(id);

        var num = data.id;

        resultBurgerImage.sprite = Resources.Load <Sprite>(Constant.Path.Resources.BurgerImage + num);

        var level = data.difficulty;

        resultLevelImage.sprite = Resources.Load <Sprite>(Constant.Path.Resources.LevelImage + level);

        menuBurgerImage.sprite = Resources.Load <Sprite>(Constant.Path.Resources.BurgerImage + num);

        menuNameImage.sprite = Resources.Load <Sprite>(Constant.Path.Resources.ResuleBurgerName + num);

        var getCoin = data.getCoinNum;

        menuGetCoin.text = getCoin.ToString();

        menuTotalCoin.text = PlayerPrefs.GetInt(Key.Common.TotalCoin).ToString();
    }
コード例 #13
0
    void CreateMenuWindow(string id)
    {
        BurgerData data = BurgerData.GetData(id);

        var num = data.id;

        if (PlayerPrefs.GetInt("isGetBurger" + num) != 0)
        {
            burgerImage.sprite = Resources.Load <Sprite>(Constant.Path.Resources.BurgerImage + num);

            levelImage.sprite = Resources.Load <Sprite>(Constant.Path.Resources.LevelImage + data.difficulty);

            nameImage.sprite = Resources.Load <Sprite>(Constant.Path.Resources.BookBurgerName + num);

            bookImage.sprite = Resources.Load <Sprite>(Constant.Path.Resources.BookImage + num);

            memoImage.sprite = Resources.Load <Sprite>(Constant.Path.Resources.ExplanationImage + num);

            coinText.text = data.getCoinNum.ToString();

            menuWindow.SetActive(true);
        }
    }