static public void Build_Develop() { Configs.clientConfig.isReleaseBundle = false; //清除冗余bundle名 AssetDatabase.RemoveUnusedAssetBundleNames(); //对配置文件所选目录下的所有资源执行Bundle命名操作 BundleBuildWindow.NameBundleClick(); AssetDatabase.SaveAssets(); AssetDatabase.Refresh(); EditorUtility.DisplayDialog("Bundle Build Dialog", "Finish Build.", "ok"); }
private static void ProcessBundle(bool isUsingBundle) { //assets bundle. Configs.clientConfig.isReleaseBundle = isUsingBundle; AssetDatabase.SaveAssets(); if (isUsingBundle) { ToLuaMenu.CopyLuaFilesToPrepareBundle(); UIConfigEditor.SOToBundle(); BundleBuildWindow.Build_Release(); } else { //ToLuaMenu.CopyLuaFilesToRes(); ToLuaMenu.CopyLuaFilesToPrepareBundle(); UIConfigEditor.SOToBundle(); BundleBuildWindow.Build_Develop(); } }