static public void Build_Develop()
    {
        Configs.clientConfig.isReleaseBundle = false;
        //清除冗余bundle名
        AssetDatabase.RemoveUnusedAssetBundleNames();
        //对配置文件所选目录下的所有资源执行Bundle命名操作
        BundleBuildWindow.NameBundleClick();

        AssetDatabase.SaveAssets();
        AssetDatabase.Refresh();

        EditorUtility.DisplayDialog("Bundle Build Dialog", "Finish Build.", "ok");
    }
    private static void ProcessBundle(bool isUsingBundle)
    {
        //assets bundle.
        Configs.clientConfig.isReleaseBundle = isUsingBundle;
        AssetDatabase.SaveAssets();

        if (isUsingBundle)
        {
            ToLuaMenu.CopyLuaFilesToPrepareBundle();
            UIConfigEditor.SOToBundle();

            BundleBuildWindow.Build_Release();
        }
        else
        {
            //ToLuaMenu.CopyLuaFilesToRes();
            ToLuaMenu.CopyLuaFilesToPrepareBundle();
            UIConfigEditor.SOToBundle();

            BundleBuildWindow.Build_Develop();
        }
    }