void OnTriggerEnter(Collider other) { if (!other.tag.Equals("Player")) { AudioManager.instance.PlayExplode(); bulletBehaviour.DestroyBullet(); } else { if (Time.timeScale > 0.2f) { StartCoroutine("ReloadLevel"); } } }
void OnTriggerEnter(Collider other) { if (!other.gameObject.tag.Equals("Player")) { bulletBehaviour.DestroyBullet(); } }