void OnTriggerEnter(Collider other)
 {
     if (!other.tag.Equals("Player"))
     {
         AudioManager.instance.PlayExplode();
         bulletBehaviour.DestroyBullet();
     }
     else
     {
         if (Time.timeScale > 0.2f)
         {
             StartCoroutine("ReloadLevel");
         }
     }
 }
Example #2
0
 void OnTriggerEnter(Collider other)
 {
     if (!other.gameObject.tag.Equals("Player"))
     {
         bulletBehaviour.DestroyBullet();
     }
 }