public void StrokeAPath() { var primitive = new PathPrimitive(); primitive.PathMoveTo(new Point(10, 10)); primitive.PathLineTo(new Point(10, 100)); primitive.PathLineTo(new Point(100, 100)); primitive.PathLineTo(new Point(100, 10)); primitive.PathClose(); var primitiveRenderer = new BuiltinPrimitiveRenderer(); var brush = new Brush(); brush.LineColor = Color.Red; var mesh = new Mesh(); mesh.CommandBuffer.Add(DrawCommand.Default); primitiveRenderer.SetShapeMesh(mesh); primitiveRenderer.Stroke(primitive, brush, new StrokeStyle()); var window = new Win32Window(); window.Init(new Point(100, 100), new Size(300, 400), WindowTypes.Regular); var renderer = new Win32OpenGLRenderer(); renderer.Init(window.Pointer, window.ClientSize); while (true) { window.MainLoop(() => { renderer.Clear(Color.FrameBg); Win32OpenGLRenderer.DrawMesh(renderer.shapeMaterial, primitiveRenderer.ShapeMesh, (int)window.ClientSize.Width, (int)window.ClientSize.Height); renderer.SwapBuffers(); }); if (Input.Keyboard.Instance.KeyDown(Key.Escape)) { break; } } }