internal static void DrawNodesToImage(out byte[] imageRawBytes, IList <Node> nodes, int width, int height) { MeshBuffer meshBuffer = new MeshBuffer(); MeshList meshList = new MeshList(); IPrimitiveRenderer primitiveRenderer = new BuiltinPrimitiveRenderer(); using (var context = new RenderContextForTest(width, height)) { //This must be called after the context is created, for creating textures when the OpenGL context is built. foreach (var node in nodes) { node.Draw(primitiveRenderer, meshList); } //rebuild mesh buffer meshBuffer.Clear(); meshBuffer.Init(); meshBuffer.Build(meshList); //draw mesh buffer to screen context.Clear(); context.DrawMeshes(meshBuffer); imageRawBytes = context.GetRenderedRawBytes(); } }
internal static void CheckExpectedImage(TextPrimitive primitive, int width, int height, Rect contentRect, string expectedImageFilePath) { byte[] imageRawBytes; using (var context = new RenderContextForTest(width, height)) { BuiltinPrimitiveRenderer primitiveRenderer = new BuiltinPrimitiveRenderer(); var textMesh = new TextMesh(); primitiveRenderer.DrawTextPrimitive(textMesh, primitive, contentRect, new StyleRuleSet(), Vector.Zero); context.Clear(); context.DrawTextMesh(textMesh); imageRawBytes = context.GetRenderedRawBytes(); } Util.CheckExpectedImage(imageRawBytes, width, height, expectedImageFilePath); }
internal static void CheckExpectedImage(ImagePrimitive primitive, int width, int height, Rect rect, StyleRuleSet style, string expectedImageFilePath) { byte[] imageRawBytes; using (var context = new RenderContextForTest(width, height)) { BuiltinPrimitiveRenderer primitiveRenderer = new BuiltinPrimitiveRenderer(); var mesh = new Mesh(); primitiveRenderer.DrawSlicedImagePrimitive(mesh, primitive, rect, style, Vector.Zero); context.Clear(); context.DrawImageMesh(mesh); imageRawBytes = context.GetRenderedRawBytes(); } Util.CheckExpectedImage(imageRawBytes, width, height, expectedImageFilePath); }
public void DrawOneImage() { byte[] imageRawBytes; int width, height; using (var context = new RenderContextForTest(300, 400)) { var styleRuleSet = new StyleRuleSet(); var styleRuleSetBuilder = new StyleRuleSetBuilder(styleRuleSet); styleRuleSetBuilder .BorderImageSource(@"assets\images\button.png") .BorderImageSlice((83, 54, 54, 54)); var primitiveRenderer = new BuiltinPrimitiveRenderer(); //build image and get the image primitive var rule = styleRuleSet.GetRule <string>(GUIStyleName.BorderImageSource); if (rule.primitive == null) { rule.primitive = new ImagePrimitive(rule.Value); } Assert.True(rule.primitive is ImagePrimitive); var primitive = (ImagePrimitive)rule.primitive; var mesh = new Mesh(); mesh.CommandBuffer.Add(DrawCommand.Default); primitiveRenderer.SetImageMesh(mesh); primitiveRenderer.DrawSlicedImage(primitive, new Rect(2, 2, primitive.Image.Width + 50, primitive.Image.Height + 100), styleRuleSet); context.Clear(); context.DrawImageMesh(mesh); imageRawBytes = context.Renderer.GetRawBackBuffer(out width, out height); } var image = Util.CreateImage(imageRawBytes, width, height, flip: true); string expectedImageFilePath = @"GraphicsImplementation\Builtin\images\BuiltinPrimitiveRendererFacts.DrawSlicedImage.DrawOneImage.png"; #if GenerateExpectedImages Util.SaveImage(image, Util.UnitTestRootDir + expectedImageFilePath);//generate expected image #else var expectedImage = Util.LoadImage(expectedImageFilePath); Assert.True(Util.CompareImage(expectedImage, image)); #endif }
public void StrokeAPath() { var primitive = new PathPrimitive(); primitive.PathMoveTo(new Point(10, 10)); primitive.PathLineTo(new Point(10, 100)); primitive.PathLineTo(new Point(100, 100)); primitive.PathLineTo(new Point(100, 10)); primitive.PathClose(); var primitiveRenderer = new BuiltinPrimitiveRenderer(); var brush = new Brush(); brush.LineColor = Color.Red; var mesh = new Mesh(); mesh.CommandBuffer.Add(DrawCommand.Default); primitiveRenderer.SetShapeMesh(mesh); primitiveRenderer.Stroke(primitive, brush, new StrokeStyle()); var window = new Win32Window(); window.Init(new Point(100, 100), new Size(300, 400), WindowTypes.Regular); var renderer = new Win32OpenGLRenderer(); renderer.Init(window.Pointer, window.ClientSize); while (true) { window.MainLoop(() => { renderer.Clear(Color.FrameBg); Win32OpenGLRenderer.DrawMesh(renderer.shapeMaterial, primitiveRenderer.ShapeMesh, (int)window.ClientSize.Width, (int)window.ClientSize.Height); renderer.SwapBuffers(); }); if (Input.Keyboard.Instance.KeyDown(Key.Escape)) { break; } } }
public void DrawBoxModelWithTextContent() { byte[] imageRawBytes; int width, height; using (var context = new RenderContextForTest(400, 100)) { TextPrimitive textPrimitive = new TextPrimitive("Hello你好こんにちは"); var styleRuleSet = new StyleRuleSet(); var styleRuleSetBuilder = new StyleRuleSetBuilder(styleRuleSet); styleRuleSetBuilder .BackgroundColor(Color.White) .Border((1, 3, 1, 3)) .BorderColor(Color.Black) .Padding((10, 5, 10, 5)) .FontSize(24) .FontColor(Color.Black); BuiltinPrimitiveRenderer primitiveRenderer = new BuiltinPrimitiveRenderer(); var mesh = new Mesh(); mesh.CommandBuffer.Add(DrawCommand.Default); primitiveRenderer.SetShapeMesh(mesh); var textMesh = new TextMesh(); primitiveRenderer.SetTextMesh(textMesh); primitiveRenderer.DrawBoxModel(textPrimitive, new Rect(10, 10, 350, 60), styleRuleSet); context.Clear(); context.DrawShapeMesh(mesh); context.DrawTextMesh(textMesh); imageRawBytes = context.Renderer.GetRawBackBuffer(out width, out height); } var image = Util.CreateImage(imageRawBytes, width, height, flip: true); string expectedImageFilePath = @"GraphicsImplementation\Builtin\images\BuiltinPrimitiveRendererFacts.DrawBoxModel.DrawBoxModelWithTextContent.png"; #if GenerateExpectedImages Util.SaveImage(image, Util.UnitTestRootDir + expectedImageFilePath);//generate expected image #else var expectedImage = Util.LoadImage(expectedImageFilePath); Assert.True(Util.CompareImage(expectedImage, image)); #endif }
public void DrawBoxModelWithImageContent() { byte[] imageRawBytes; int width, height; using (var context = new RenderContextForTest(500, 500)) { var primitive = new ImagePrimitive(@"assets\images\logo.png"); var ruleSet = new StyleRuleSet(); var styleSetBuilder = new StyleRuleSetBuilder(ruleSet); styleSetBuilder .BackgroundColor(Color.White) .Border((top: 1, right: 3, bottom: 1, left: 3)) .BorderColor(Color.LightBlue) .Padding((10, 5, 10, 5)); BuiltinPrimitiveRenderer primitiveRenderer = new BuiltinPrimitiveRenderer(); var mesh = new Mesh(); mesh.CommandBuffer.Add(DrawCommand.Default); primitiveRenderer.SetShapeMesh(mesh); var imageMesh = new Mesh(); imageMesh.CommandBuffer.Add(DrawCommand.Default); primitiveRenderer.SetImageMesh(imageMesh); primitiveRenderer.DrawBoxModel(primitive, new Rect(10, 10, 300, 400), ruleSet); context.Clear(); context.DrawShapeMesh(mesh); context.DrawImageMesh(imageMesh); imageRawBytes = context.Renderer.GetRawBackBuffer(out width, out height); } var image = Util.CreateImage(imageRawBytes, width, height, flip: true); string expectedImageFilePath = @"GraphicsImplementation\Builtin\images\BuiltinPrimitiveRendererFacts.DrawBoxModel.DrawBoxModelWithImageContent.png"; #if GenerateExpectedImages Util.SaveImage(image, Util.UnitTestRootDir + expectedImageFilePath);//generate expected image #else var expectedImage = Util.LoadImage(expectedImageFilePath); Assert.True(Util.CompareImage(expectedImage, image)); #endif }
public void DrawImage() { var window = new Win32Window(); window.Init(new Point(100, 100), new Size(300, 400), WindowTypes.Regular); var renderer = new Win32OpenGLRenderer(); renderer.Init(window.Pointer, window.ClientSize); var image = new Image(@"assets\images\logo.png"); var primitive = new ImagePrimitive(); primitive.Image = image; primitive.Offset = new Vector(10, 10); var primitiveRenderer = new BuiltinPrimitiveRenderer(); var brush = new Brush(); brush.FillColor = Color.White; var mesh = new Mesh(); mesh.CommandBuffer.Add(DrawCommand.Default); primitiveRenderer.SetImageMesh(mesh); primitiveRenderer.DrawImage(primitive, brush); while (true) { window.MainLoop(() => { renderer.Clear(Color.FrameBg); Win32OpenGLRenderer.DrawMesh(renderer.imageMaterial, primitiveRenderer.ImageMesh, (int)window.ClientSize.Width, (int)window.ClientSize.Height); renderer.SwapBuffers(); }); if (Input.Keyboard.Instance.KeyDown(Key.Escape)) { break; } } }
public void DrawBoxModelWithTextContent() { TextPrimitive textPrimitive = new TextPrimitive("Hello你好こんにちは"); var styleRuleSet = new StyleRuleSet(); var styleRuleSetBuilder = new StyleRuleSetBuilder(styleRuleSet); styleRuleSetBuilder .BackgroundColor(Color.White) .Border((1, 3, 1, 3)) .BorderColor(Color.Black) .Padding((10, 5, 10, 5)) .FontSize(24) .FontColor(Color.Black); var rect = new Rect(10, 10, 350, 60); const string expectedImageFilePath = @"GraphicsImplementation\Builtin\images\BuiltinPrimitiveRendererFacts.DrawBoxModel.DrawBoxModelWithTextContent.png"; const int width = 400, height = 100; byte[] imageRawBytes; using (var context = new RenderContextForTest(width, height)) { BuiltinPrimitiveRenderer primitiveRenderer = new BuiltinPrimitiveRenderer(); var mesh = new Mesh(); mesh.CommandBuffer.Add(DrawCommand.Default); primitiveRenderer.SetShapeMesh(mesh); var textMesh = new TextMesh(); primitiveRenderer.SetTextMesh(textMesh); var imageMesh = new Mesh(); primitiveRenderer.SetImageMesh(imageMesh); primitiveRenderer.DrawBoxModel(textPrimitive, rect, styleRuleSet); context.Clear(); context.DrawShapeMesh(mesh); context.DrawTextMesh(textMesh); imageRawBytes = context.GetRenderedRawBytes(); } Util.CheckExpectedImage(imageRawBytes, width, height, expectedImageFilePath); }
public void DrawOnelineText(string text) { TextPrimitive primitive = new TextPrimitive(text); BuiltinPrimitiveRenderer primitiveRenderer = new BuiltinPrimitiveRenderer(); var textMesh = new TextMesh(); primitiveRenderer.SetTextMesh(textMesh); primitiveRenderer.DrawText(primitive, new Rect(10, 10, 200, 40), new StyleRuleSet()); var image = Util.RenderTextMeshToImage(primitiveRenderer.TextMesh, new Size(200, 50)); string expectedImageFilePath = $@"GraphicsImplementation\Builtin\images\BuiltinPrimitiveRendererFacts.DrawText.DrawOnelineText_{text}.png"; #if GenerateExpectedImages Util.SaveImage(image, Util.UnitTestRootDir + expectedImageFilePath);//generate expected image #else var expectedImage = Util.LoadImage(expectedImageFilePath); Assert.True(Util.CompareImage(expectedImage, image)); #endif }
public void DrawText() { TextPrimitive primitive = new TextPrimitive(); primitive.Text = "Hello你好こんにちは"; var style = GUIStyle.Default; BuiltinPrimitiveRenderer primitiveRenderer = new BuiltinPrimitiveRenderer(); var textMesh = new TextMesh(); primitiveRenderer.SetTextMesh(textMesh); primitiveRenderer.DrawText(primitive, new Rect(10, 10, 500, 40), style.FontFamily, style.FontSize, style.FontColor, style.FontStyle, style.FontWeight); //render text var window = new Win32Window(); window.Init(new Point(100, 100), new Size(500, 400), WindowTypes.Regular); var renderer = new Win32OpenGLRenderer(); renderer.Init(window.Pointer, window.ClientSize); while (true) { window.MainLoop(() => { renderer.Clear(Color.FrameBg); Win32OpenGLRenderer.DrawTextMesh(renderer.glyphMaterial, primitiveRenderer.TextMesh, (int)window.ClientSize.Width, (int)window.ClientSize.Height); renderer.SwapBuffers(); }); if (Input.Keyboard.Instance.KeyDown(Key.Escape)) { break; } } }
public void DrawBoxModelWithImageContent() { var primitive = new ImagePrimitive(@"assets\images\logo.png"); var ruleSet = new StyleRuleSet(); var styleSetBuilder = new StyleRuleSetBuilder(ruleSet); styleSetBuilder .BackgroundColor(Color.White) .Border((top: 1, right: 3, bottom: 1, left: 3)) .BorderColor(Color.LightBlue) .Padding((10, 5, 10, 5)); var rect = new Rect(10, 10, 300, 400); const string expectedImageFilePath = @"GraphicsImplementation\Builtin\images\BuiltinPrimitiveRendererFacts.DrawBoxModel.DrawBoxModelWithImageContent.png"; const int width = 500, height = 500; byte[] imageRawBytes; using (var context = new RenderContextForTest(width, height)) { BuiltinPrimitiveRenderer primitiveRenderer = new BuiltinPrimitiveRenderer(); var mesh = new Mesh(); mesh.CommandBuffer.Add(DrawCommand.Default); primitiveRenderer.SetShapeMesh(mesh); var imageMesh = new Mesh(); primitiveRenderer.SetImageMesh(imageMesh); primitiveRenderer.DrawBoxModel(primitive, rect, ruleSet); context.Clear(); context.DrawShapeMesh(mesh); context.DrawImageMesh(imageMesh); imageRawBytes = context.GetRenderedRawBytes(); } Util.CheckExpectedImage(imageRawBytes, width, height, expectedImageFilePath); }
public void DrawOriginalImage() { byte[] imageRawBytes; int width, height; using (var context = new RenderContextForTest(300, 400)) { var primitive = new ImagePrimitive(@"assets\images\logo.png"); primitive.Offset = new Vector(10, 10); var styleRuleSet = new StyleRuleSet(); var styleRuleSetBuilder = new StyleRuleSetBuilder(styleRuleSet); styleRuleSetBuilder.BackgroundColor(Color.White); var primitiveRenderer = new BuiltinPrimitiveRenderer(); var mesh = new Mesh(); mesh.CommandBuffer.Add(DrawCommand.Default); primitiveRenderer.SetImageMesh(mesh); primitiveRenderer.DrawImage(primitive, new Rect(10, 10, primitive.Image.Width, primitive.Image.Height), styleRuleSet); context.Clear(); context.DrawImageMesh(mesh); imageRawBytes = context.Renderer.GetRawBackBuffer(out width, out height); } var image = Util.CreateImage(imageRawBytes, width, height, flip: true); string expectedImageFilePath = @"GraphicsImplementation\Builtin\images\BuiltinPrimitiveRendererFacts.DrawImage.DrawOriginalImage.png"; #if DEBUG var expectedImage = Util.LoadImage(expectedImageFilePath); Assert.True(Util.CompareImage(expectedImage, image)); #else Util.SaveImage(image, Util.UnitTestRootDir + expectedImageFilePath);//generate expected image #endif }
internal static void DrawNodeTreeToImage(out byte[] imageRawBytes, Node root, int width, int height, Rect clipRect) { MeshBuffer meshBuffer = new MeshBuffer(); MeshList meshList = new MeshList(); var primitiveRenderer = new BuiltinPrimitiveRenderer(); using (var context = new RenderContextForTest(width, height)) { //This must be called after the context is created, for uploading textures to GPU via OpenGL. root.Foreach(n => primitiveRenderer.Draw(n, clipRect, meshList)); //rebuild mesh buffer meshBuffer.Clear(); meshBuffer.Init(); meshBuffer.Build(meshList); //draw mesh buffer to screen context.Clear(); context.DrawMeshes(meshBuffer); imageRawBytes = context.GetRenderedRawBytes(); } }
internal static void CheckExpectedImage(PathPrimitive primitive, int width, int height, string expectedImageFilePath) { byte[] imageRawBytes; using (var context = new RenderContextForTest(width, height)) { BuiltinPrimitiveRenderer primitiveRenderer = new BuiltinPrimitiveRenderer(); var mesh = new Mesh(); mesh.CommandBuffer.Add(DrawCommand.Default); primitiveRenderer.DrawPathPrimitive(mesh, primitive, Vector.Zero); context.Clear(); context.DrawShapeMesh(mesh); imageRawBytes = context.GetRenderedRawBytes(); } var image = Util.CreateImage(imageRawBytes, width, height, flip: true); #if DEBUG var expectedImage = Util.LoadImage(expectedImageFilePath); Assert.True(Util.CompareImage(expectedImage, image)); #else Util.SaveImage(image, Util.UnitTestRootDir + expectedImageFilePath); //generate expected image #endif }
public void DrawAndLayoutContainerWithElements() { Application.IsRunningInUnitTest = true; Application.InitSysDependencies(); var primitiveRenderer = new BuiltinPrimitiveRenderer(); MeshBuffer meshBuffer = new MeshBuffer(); MeshList meshList = new MeshList(); var window = new Win32Window(); window.Init(new Point(100, 100), new Size(400, 400), WindowTypes.Regular); var renderer = new Win32OpenGLRenderer(); renderer.Init(window.Pointer, window.ClientSize); window.Show(); bool DrawNode(Node n, MeshList list) { if (!n.ActiveInTree) { return(false); } n.Draw(primitiveRenderer, list); return(true); } Node container = null; Node icon; Node title; Node closeButton; while (true) { Time.OnFrameBegin(); Keyboard.Instance.OnFrameBegin(); window.MainLoop(() => { if (Keyboard.Instance.KeyDown(Key.Escape)) { Application.Quit(); } if (container == null) { container = new Node(1, "container"); container.AttachLayoutGroup(false); container.RuleSet.ApplyOptions(GUILayout.Width(300).Height(40)); container.UseBoxModel = true; StyleRuleSetBuilder b = new StyleRuleSetBuilder(container); b.Border(1) .BorderColor(Color.Black) .Padding((top: 4, right: 3, bottom: 4, left: 3)) .BackgroundColor(Color.Silver) .AlignmentVertical(Alignment.Center) .AlignmentHorizontal(Alignment.Center); icon = new Node(2, "icon"); icon.AttachLayoutEntry(new Size(20, 20)); icon.RuleSet.ApplyOptions(GUILayout.Width(20).Height(20)); icon.UseBoxModel = false; icon.Primitive = new ImagePrimitive(@"assets\images\logo.png"); title = new Node(3, "title"); var titleTextSize = GUIStyle.Default.CalcSize("title", GUIState.Normal);//TODO consider this title.AttachLayoutEntry(titleTextSize); title.RuleSet.ApplyOptions(GUILayout.Height(20).ExpandWidth(true)); title.UseBoxModel = false; title.Primitive = new TextPrimitive("title"); closeButton = new Node(4, "close button"); closeButton.AttachLayoutEntry(new Size(20, 20)); closeButton.UseBoxModel = false; PathPrimitive path = new PathPrimitive(); path.PathRect(new Rect(0, 0, 20, 20)); path.PathFill(Color.Black); //path.PathClear(); //path.PathMoveTo((0, 0)); //path.PathLineTo((20,20)); //path.PathStroke(1, Color.Black); //path.PathClear(); // //path.PathMoveTo((0, 20)); //path.PathLineTo((20,0)); //path.PathStroke(1, Color.Black); //path.PathClear(); closeButton.Primitive = path; container.AppendChild(icon); container.AppendChild(title); container.AppendChild(closeButton); } { DrawNode(container, meshList); container.Foreach(n => DrawNode(n, meshList)); container.Layout(); } //rebuild mesh buffer meshBuffer.Clear(); meshBuffer.Init(); meshBuffer.Build(meshList); //draw mesh buffer to screen renderer.Clear(Color.FrameBg); renderer.DrawMeshes((int)window.ClientSize.Width, (int)window.ClientSize.Height, (shapeMesh: meshBuffer.ShapeMesh, imageMesh: meshBuffer.ImageMesh, meshBuffer.TextMesh)); renderer.SwapBuffers(); }); if (Application.RequestQuit) { break; } Keyboard.Instance.OnFrameEnd(); Time.OnFrameEnd(); } }
public void DrawAWindow() { Application.IsRunningInUnitTest = true; Application.InitSysDependencies(); var primitiveRenderer = new BuiltinPrimitiveRenderer(); MeshBuffer meshBuffer = new MeshBuffer(); MeshList meshList = new MeshList(); var window = new Win32Window(); window.Init(new Point(100, 100), new Size(800, 600), WindowTypes.Regular); var renderer = new Win32OpenGLRenderer(); renderer.Init(window.Pointer, window.ClientSize); window.Show(); bool DrawNode(Node n, MeshList list) { if (!n.ActiveInTree) { return(false); } n.Draw(primitiveRenderer, list); return(true); } //window var windowContainer = new Node("#window"); windowContainer.AttachLayoutGroup(true); windowContainer.RuleSet.ApplyOptions(GUILayout.Width(400)); windowContainer.UseBoxModel = true; windowContainer.RuleSet.Border = (1, 1, 1, 1); windowContainer.RuleSet.BackgroundColor = Color.White; //title bar { var titleBarContainer = new Node(1, "#titleBar"); titleBarContainer.AttachLayoutGroup(false); titleBarContainer.RuleSet.ApplyOptions(GUILayout.ExpandWidth(true).Height(40)); titleBarContainer.UseBoxModel = true; StyleRuleSetBuilder b = new StyleRuleSetBuilder(titleBarContainer); b.Padding((top: 8, right: 8, bottom: 8, left: 8)) .FontColor(Color.Black) .FontSize(12) .BackgroundColor(Color.White) .AlignmentVertical(Alignment.Center) .AlignmentHorizontal(Alignment.Start); var icon = new Node(2, "#icon"); icon.AttachLayoutEntry(new Size(20, 20)); icon.RuleSet.ApplyOptions(GUILayout.Width(20).Height(20)); icon.UseBoxModel = false; icon.Primitive = new ImagePrimitive(@"assets\images\logo.png"); var title = new Node(3, "#title"); title.AttachLayoutEntry(Size.Zero); title.RuleSet.ApplyOptions(GUILayout.Height(20)); title.UseBoxModel = false; title.Primitive = new TextPrimitive("The Window Title"); var closeButton = new Node(4, "#close button"); closeButton.AttachLayoutEntry(new Size(20, 20)); closeButton.RuleSet.ApplyOptions(GUILayout.Width(20).Height(20)); closeButton.UseBoxModel = false; PathPrimitive path = new PathPrimitive(); path.PathRect(new Rect(0, 0, 20, 20)); closeButton.Primitive = path; titleBarContainer.AppendChild(icon); titleBarContainer.AppendChild(title); titleBarContainer.AppendChild(closeButton); windowContainer.AppendChild(titleBarContainer); } Node clientArea; //client area background { clientArea = new Node("#ClientArea_Background"); clientArea.AttachLayoutGroup(true); clientArea.RuleSet.ApplyOptions(GUILayout.ExpandWidth(true).Height(200)); windowContainer.AppendChild(clientArea); } while (true) { Time.OnFrameBegin(); Keyboard.Instance.OnFrameBegin(); window.MainLoop(() => { if (Keyboard.Instance.KeyDown(Key.Escape)) { Application.Quit(); } if (Keyboard.Instance.KeyPressed(Key.Space)) { clientArea.ActiveSelf = !clientArea.ActiveSelf; } { DrawNode(windowContainer, meshList); windowContainer.Foreach(n => DrawNode(n, meshList)); windowContainer.Layout(); } //rebuild mesh buffer meshBuffer.Clear(); meshBuffer.Init(); meshBuffer.Build(meshList); //draw mesh buffer to screen renderer.Clear(Color.FrameBg); renderer.DrawMeshes((int)window.ClientSize.Width, (int)window.ClientSize.Height, (shapeMesh: meshBuffer.ShapeMesh, imageMesh: meshBuffer.ImageMesh, meshBuffer.TextMesh)); renderer.SwapBuffers(); }); if (Application.RequestQuit) { break; } Keyboard.Instance.OnFrameEnd(); Time.OnFrameEnd(); } }
public void DrawAndLayoutEmptyContainer() { Application.IsRunningInUnitTest = true; Application.InitSysDependencies(); var primitiveRenderer = new BuiltinPrimitiveRenderer(); MeshBuffer meshBuffer = new MeshBuffer(); MeshList meshList = new MeshList(); var window = new Win32Window(); window.Init(new Point(100, 100), new Size(400, 400), WindowTypes.Regular); var renderer = new Win32OpenGLRenderer(); renderer.Init(window.Pointer, window.ClientSize); window.Show(); bool DrawNode(Node n, MeshList list) { if (!n.ActiveInTree) { return(false); } n.Draw(primitiveRenderer, list); return(true); } Node node = null; while (true) { Time.OnFrameBegin(); Keyboard.Instance.OnFrameBegin(); window.MainLoop(() => { if (Keyboard.Instance.KeyDown(Key.Escape)) { Application.Quit(); } if (node == null) { node = new Node(1, "container"); node.AttachLayoutGroup(true); node.RuleSet.ApplyOptions(GUILayout.Width(300).Height(40)); node.UseBoxModel = true; StyleRuleSetBuilder b = new StyleRuleSetBuilder(node); b.Border(1) .BorderColor(Color.Black) .Padding((top: 1, right: 2, bottom: 1, left: 2)) .BackgroundColor(Color.Silver); } { DrawNode(node, meshList); node.Foreach(n => DrawNode(n, meshList)); node.Layout(); } //rebuild mesh buffer meshBuffer.Clear(); meshBuffer.Init(); meshBuffer.Build(meshList); //draw mesh buffer to screen renderer.Clear(Color.FrameBg); renderer.DrawMeshes((int)window.ClientSize.Width, (int)window.ClientSize.Height, (shapeMesh: meshBuffer.ShapeMesh, imageMesh: meshBuffer.ImageMesh, meshBuffer.TextMesh)); renderer.SwapBuffers(); }); if (Application.RequestQuit) { break; } Keyboard.Instance.OnFrameEnd(); Time.OnFrameEnd(); } }
public void DrawOneTextNodeAtPosition() { Application.IsRunningInUnitTest = true; Application.InitSysDependencies(); var primitiveRenderer = new BuiltinPrimitiveRenderer(); Node node = new Node(1); var primitive = new TextPrimitive(); primitive.Text = "AAA"; node.Primitive = primitive; node.Draw(primitiveRenderer); node.Rect.X = 100; node.Rect.Y = 30; var window = new Win32Window(); window.Init(new Point(100, 100), new Size(300, 400), WindowTypes.Regular); var renderer = new Win32OpenGLRenderer(); renderer.Init(window.Pointer, window.ClientSize); window.Show(); while (true) { Time.OnFrameBegin(); Keyboard.Instance.OnFrameBegin(); window.MainLoop(() => { if (Keyboard.Instance.KeyDown(Key.Escape)) { Application.Quit(); } //update the node if (node.ActiveInTree) { node.Draw(primitiveRenderer); } //rebuild mesh buffer MeshBuffer.Clear(); MeshBuffer.Init(); MeshBuffer.Build(); //draw mesh buffer to screen renderer.Clear(Color.FrameBg); renderer.DrawMeshes((int)window.ClientSize.Width, (int)window.ClientSize.Height); renderer.SwapBuffers(); }); if (Application.RequestQuit) { break; } Keyboard.Instance.OnFrameEnd(); Time.OnFrameEnd(); } }
public void ShowHideANode() { Application.IsRunningInUnitTest = true; Application.InitSysDependencies(); var primitiveRenderer = new BuiltinPrimitiveRenderer(); var nodes = new List <Node>(); { Node node = new Node(1); nodes.Add(node); var primitive = new PathPrimitive(); primitive.PathMoveTo(new Point(10, 10)); primitive.PathLineTo(new Point(10, 100)); primitive.PathLineTo(new Point(100, 100)); primitive.PathLineTo(new Point(100, 10)); primitive.PathClose(); node.Primitive = primitive; node.IsFill = true; node.Brush = new Brush(); node.Brush.FillColor = Color.Red; node.Draw(primitiveRenderer); } var theNode = nodes[0]; var window = new Win32Window(); window.Init(new Point(100, 100), new Size(300, 400), WindowTypes.Regular); var renderer = new Win32OpenGLRenderer(); renderer.Init(window.Pointer, window.ClientSize); window.Show(); while (true) { Time.OnFrameBegin(); Keyboard.Instance.OnFrameBegin(); window.MainLoop(() => { if (Keyboard.Instance.KeyPressed(Key.Space)) { theNode.ActiveSelf = !theNode.ActiveSelf; Log.Msg("Key.Space Pressed. theNode becomes " + (theNode.ActiveSelf ? "visible" : "invisible")); } if (Keyboard.Instance.KeyDown(Key.Escape)) { Application.Quit(); } //update nodes foreach (var node in nodes) { if (node.ActiveInTree) { node.Draw(primitiveRenderer); } } //rebuild mesh buffer MeshBuffer.Clear(); MeshBuffer.Init(); MeshBuffer.Build(); //draw mesh buffer to screen renderer.Clear(Color.FrameBg); renderer.DrawMeshes((int)window.ClientSize.Width, (int)window.ClientSize.Height); renderer.SwapBuffers(); }); if (Application.RequestQuit) { break; } Keyboard.Instance.OnFrameEnd(); Time.OnFrameEnd(); } }
public void UpdateANode() { Application.IsRunningInUnitTest = true; Application.InitSysDependencies(); var primitiveRenderer = new BuiltinPrimitiveRenderer(); Node node = new Node(1); var primitive = new PathPrimitive(); primitive.PathMoveTo(new Point(10, 10)); primitive.PathLineTo(new Point(10, 100)); primitive.PathLineTo(new Point(100, 100)); primitive.PathLineTo(new Point(100, 10)); primitive.PathClose(); node.Primitive = primitive; node.IsFill = true; node.Brush = new Brush(); node.Draw(primitiveRenderer); var window = new Win32Window(); window.Init(new Point(100, 100), new Size(300, 400), WindowTypes.Regular); var renderer = new Win32OpenGLRenderer(); renderer.Init(window.Pointer, window.ClientSize); window.Show(); while (true) { Time.OnFrameBegin(); Keyboard.Instance.OnFrameBegin(); window.MainLoop(() => { if (Keyboard.Instance.KeyDown(Key.D1)) { node.Brush.FillColor = Color.Red; } if (Keyboard.Instance.KeyDown(Key.D2)) { node.Brush.FillColor = Color.Green; } if (Keyboard.Instance.KeyDown(Key.D3)) { node.Brush.FillColor = Color.Blue; } if (Keyboard.Instance.KeyDown(Key.Escape)) { Application.Quit(); } //update nodes if (node.ActiveInTree)//this is actually always true { node.Draw(primitiveRenderer); } //rebuild mesh buffer MeshBuffer.Clear(); MeshBuffer.Init(); MeshBuffer.Build(); //draw mesh buffer to screen renderer.Clear(Color.FrameBg); renderer.DrawMeshes((int)window.ClientSize.Width, (int)window.ClientSize.Height); renderer.SwapBuffers(); }); if (Application.RequestQuit) { break; } Keyboard.Instance.OnFrameEnd(); Time.OnFrameEnd(); } }
public void ShowAnimateNode() { //FIXME make this test automatable Application.IsRunningInUnitTest = true; Application.InitSysDependencies(); MeshBuffer meshBuffer = new MeshBuffer(); MeshList meshList = new MeshList(); var primitiveRenderer = new BuiltinPrimitiveRenderer(); Node node = new Node(1); node.Primitive = new PathPrimitive(); var window = new Win32Window(); window.Init(new Point(100, 100), new Size(800, 600), WindowTypes.Regular); var renderer = new Win32OpenGLRenderer(); renderer.Init(window.Pointer, window.ClientSize); window.Show(); var A = new Point(200, 200); var B = new Point(600, 200); var C = new Point(400, 400); while (true) { Time.OnFrameBegin(); Keyboard.Instance.OnFrameBegin(); window.MainLoop(() => { if (Keyboard.Instance.KeyDown(Key.Escape)) { Application.Quit(); } var normal = (Time.time % 1000) / 1000f * 2 - 1; var rad = normal * Math.PI; var A_ = A + 50 * new Vector(Math.Cos(rad) - Math.Sin(rad), Math.Sin(rad) + Math.Cos(rad)); rad += Math.PI * 0.333; var B_ = B + 30 * new Vector(Math.Cos(rad) - Math.Sin(rad), Math.Sin(rad) + Math.Cos(rad)); rad += Math.PI * 0.666; var C_ = C + 70 * new Vector(Math.Cos(rad) - Math.Sin(rad), Math.Sin(rad) + Math.Cos(rad)); var d = node.Primitive as PathPrimitive; d.PathClear(); d.PathMoveTo(A_); d.PathLineTo(B_); d.PathLineTo(C_); d.PathStroke(2, Color.Blue); //update nodes if (node.ActiveInTree)//this is actually always true { node.Draw(primitiveRenderer, meshList); } //rebuild mesh buffer meshBuffer.Clear(); meshBuffer.Init(); meshBuffer.Build(meshList); //draw mesh buffer to screen renderer.Clear(Color.FrameBg); renderer.DrawMeshes((int)window.ClientSize.Width, (int)window.ClientSize.Height, (shapeMesh: meshBuffer.ShapeMesh, imageMesh: meshBuffer.ImageMesh, meshBuffer.TextMesh)); renderer.SwapBuffers(); }); if (Application.RequestQuit) { break; } Keyboard.Instance.OnFrameEnd(); Time.OnFrameEnd(); } }