void addPeopleToBuildings() { //we'll need to change this later to only add people to houses int counter = 0; for (int i = 0; i < citizens.Length; i++) { if (counter > buildings.Length) { counter = 0; } AIScript citScript = citizens[i].GetComponent <AIScript> (); BuildingScript buildScript = buildings[counter].GetComponent <BuildingScript> (); citScript.addHomeBuilding(buildings [counter]); buildScript.addCitizen(citizens [i]); counter++; } }