void addPeopleToBuildings()
    {
        //we'll need to change this later to only add people to houses

        int counter = 0;

        for (int i = 0; i < citizens.Length; i++)
        {
            if (counter > buildings.Length)
            {
                counter = 0;
            }

            AIScript       citScript   = citizens[i].GetComponent <AIScript> ();
            BuildingScript buildScript = buildings[counter].GetComponent <BuildingScript> ();


            citScript.addHomeBuilding(buildings [counter]);
            buildScript.addCitizen(citizens [i]);
            counter++;
        }
    }