public override void Load(string filename, string tag) { base.Load(filename, tag); buildingType = ES2.Load <int>(filename + tag + "buildingType"); int buildingListSize = ES2.Load <int>(filename + tag + "buildingListSize"); string type; Vector3 middlePosition, rotation; for (int i = 0; i < buildingListSize; i++) { // load building type and position so we can create building type = ES2.Load <string>(filename + tag + "building" + i + "nametype"); middlePosition = ES2.Load <Vector3>(filename + tag + "building" + i + "realMeshPosition"); rotation = ES2.Load <Vector3>(filename + tag + "building" + i + "rotation"); Building building = buildingFactory.BuildBuilding(middlePosition, type, rotation); building.Load(filename, tag + "building" + i); } }