public PlayerTests() { ConfigurationManager.SetJson(Utility.CONFIGFILE_JSON); AlgoFactory.CleanFactories(); AlgoFactory.AddFactory(AlgoType.Constant); AlgoFactory.AddFactory(AlgoType.Exp); AlgoFactory.AddFactory(AlgoType.Fibonacci); AlgoFactory.AddFactory(AlgoType.Increment); AlgoFactory.AddFactory(AlgoType.Multiple); UnitFactory.CleanFactories(); GathererUnitRegister gathererVisitor = new GathererUnitRegister(); UnitFactory.AddFactory(gathererVisitor); BuilderUnitRegister builderVisitor = new BuilderUnitRegister(); UnitFactory.AddFactory(builderVisitor); FarmerUnitRegister farmerVisitor = new FarmerUnitRegister(); UnitFactory.AddFactory(farmerVisitor); ResearcherUnitRegister researcherVisitor = new ResearcherUnitRegister(); UnitFactory.AddFactory(researcherVisitor); BuildingFactory.CleanFactories(); ForestCampBuildingRegister forestCampVisitor = new ForestCampBuildingRegister(); BuildingFactory.AddFactory(forestCampVisitor); MiningVillageBuildingRegister miningVillageVisitor = new MiningVillageBuildingRegister(); BuildingFactory.AddFactory(miningVillageVisitor); FarmBuildingRegister farmVisitor = new FarmBuildingRegister(); BuildingFactory.AddFactory(farmVisitor); LabBuildingRegister labVisitor = new LabBuildingRegister(); BuildingFactory.AddFactory(labVisitor); Market.ResetMarket(); Player.GetInstance().ResetPlayer(); }
public void CreateLabTest() { Assert.Throws <Exception>(() => BuildingFactory.CreateBuilding(typeof(Lab))); LabBuildingRegister visitor = new LabBuildingRegister(); BuildingFactory.AddFactory(visitor); var building = BuildingFactory.CreateBuilding(typeof(Lab)); Assert.IsType <Lab>(building); var lab = building as Lab; Assert.False(lab.AbleToFunction); Assert.Equal(10, lab.BuildingTime); Assert.Equal(0, lab.BuildProgress); Assert.Equal(0, lab.CurrentCapacity); Assert.Single(lab.UnitTypes); Assert.Equal(typeof(Researcher), lab.UnitTypes.Single()); Assert.Equal(5, lab.MaxCapacity); }
public void CreateMiningVillageTest() { Assert.Throws <Exception>(() => BuildingFactory.CreateBuilding(typeof(MiningVillage))); MiningVillageBuildingRegister visitor = new MiningVillageBuildingRegister(); BuildingFactory.AddFactory(visitor); var building = BuildingFactory.CreateBuilding(typeof(MiningVillage)); Assert.IsType <MiningVillage>(building); var miningVillage = building as MiningVillage; Assert.False(miningVillage.AbleToFunction); Assert.Equal(5, miningVillage.BuildingTime); Assert.Equal(0, miningVillage.BuildProgress); Assert.Equal(0, miningVillage.CurrentCapacity); Assert.Single(miningVillage.UnitTypes); Assert.Equal(typeof(Gatherer), miningVillage.UnitTypes.Single()); Assert.Equal(5, miningVillage.MaxCapacity); }
public void CreateFarmTest() { Assert.Throws <Exception>(() => BuildingFactory.CreateBuilding(typeof(Farm))); FarmBuildingRegister visitor = new FarmBuildingRegister(); BuildingFactory.AddFactory(visitor); var building = BuildingFactory.CreateBuilding(typeof(Farm)); Assert.IsType <Farm>(building); var farm = building as Farm; Assert.False(farm.AbleToFunction); Assert.Equal(7, farm.BuildingTime); Assert.Equal(0, farm.BuildProgress); Assert.Equal(0, farm.CurrentCapacity); Assert.Single(farm.UnitTypes); Assert.Equal(typeof(Farmer), farm.UnitTypes.Single()); Assert.Equal(1, farm.MaxCapacity); }
public void CreateForestCampTest() { Assert.Throws <Exception>(() => BuildingFactory.CreateBuilding(typeof(ForestCamp))); ForestCampBuildingRegister visitor = new ForestCampBuildingRegister(); BuildingFactory.AddFactory(visitor); var building = BuildingFactory.CreateBuilding(typeof(ForestCamp)); Assert.IsType <ForestCamp>(building); var forestCamp = building as ForestCamp; Assert.False(forestCamp.AbleToFunction); Assert.Equal(5, forestCamp.BuildingTime); Assert.Equal(0, forestCamp.BuildProgress); Assert.Equal(0, forestCamp.CurrentCapacity); Assert.Single(forestCamp.UnitTypes); Assert.Equal(typeof(Gatherer), forestCamp.UnitTypes.Single()); Assert.Equal(5, forestCamp.MaxCapacity); }