コード例 #1
0
 /// <summary>
 /// 检测是否关闭建筑
 /// </summary>
 private void CloseBuildingCheck()
 {
     if (!IsBuildingOpen)
     {
         return;
     }
     if (BuildingController.isTweening || IsClickUGUIorNGUI.Instance.isOverUI)
     {
         return;
     }
     if (Input.GetMouseButtonDown(0))
     {
         Ray          ray     = Camera.main.ScreenPointToRay(Input.mousePosition);
         RaycastHit[] hitInfo = Physics.RaycastAll(ray, float.MaxValue);
         bool         value   = false;
         for (int i = 0; i < hitInfo.Length; i++)
         {
             FloorController floor    = hitInfo[i].transform.GetComponent <FloorController>();
             BuildingFloor   topFloor = hitInfo[i].transform.GetComponent <BuildingFloor>();
             if (floor != null || topFloor != null)
             {
                 value = true;
                 break;
             }
         }
         if (!value)
         {
             if (FactoryDepManager.currentDep is BuildingController)
             {
                 BuildingController controller = FactoryDepManager.currentDep as BuildingController;
                 controller.CloseFloor();
             }
         }
     }
 }
コード例 #2
0
 /// <summary>
 /// 单击关闭楼层
 /// </summary>
 private void CloseBuilding()
 {
     if (ParentNode && ParentNode as BuildingController)
     {
         BuildingController controller = ParentNode as BuildingController;
         if (BuildingController.isTweening)
         {
             return;
         }
         controller.CloseFloor(false);
     }
 }