void DamageNeigbors(BuildingChunk b) { for (int i = 0; i < b.neighbors.Length; i++) { if (b.neighbors[i].neighbor != null) { b.neighbors[i].neighbor.GetComponent <BuildingChunk>().TakeDamage(true); } } timesNeigborsHit++; }
public void SetBuildingNeighbor(BuildingChunk b, int i) { neighbors[i].neighbor = b; }