void DamageNeigbors(BuildingChunk b)
 {
     for (int i = 0; i < b.neighbors.Length; i++)
     {
         if (b.neighbors[i].neighbor != null)
         {
             b.neighbors[i].neighbor.GetComponent <BuildingChunk>().TakeDamage(true);
         }
     }
     timesNeigborsHit++;
 }
 public void SetBuildingNeighbor(BuildingChunk b, int i)
 {
     neighbors[i].neighbor = b;
 }