void Update() { if (Input.GetMouseButtonDown(0)) { RaycastHit hit; Ray ray = _cam.ScreenPointToRay(Input.mousePosition); if (Physics.Raycast(ray, out hit)) { if (hit.collider.tag == "Builder") { Debug.Log(1); Builder builder = hit.collider.GetComponent <Builder>(); builder.SpawnDetail(); builder.DetailScale(); builder.ActivationDetail(); } } } else if (Input.GetMouseButton(0)) { } }