private void FindScripts() { statusmanager = GameObject.Find("_GameManager").GetComponent <BuildAssetStatusManager> (); maindatabase = GameObject.Find("_GameManager").GetComponent <MainDatabaseManager> (); mapmanager = GameObject.Find("_GameManager").GetComponent <MapManager> (); optionmenu = GetComponent <BuildMapOptionMenu> (); }
public void BuildAssetMainMenuStart() { statusmanager = GameObject.Find("_GameManager").GetComponent <BuildAssetStatusManager> (); LoadBuildAssetMainMenuData(); LoadGallery(); }
public void BuildMapTypeMenuStart() { statusmanager = GameObject.Find("_GameManager").GetComponent <BuildAssetStatusManager> (); maindatabase = GameObject.Find("_GameManager").GetComponent <MainDatabaseManager> (); mapmanager = GameObject.Find("_GameManager").GetComponent <MapManager> (); menuuimanager = GetComponent <MenuUIManager> (); maindatabase.LoadMapLogicContent(); LoadBuildMapTypeMenuData(); menuuimanager.StartMenuUIManager(2, 1); }
public void SelectBuildMapMenuStart() { statusmanager = GameObject.Find("_GameManager").GetComponent <BuildAssetStatusManager> (); maindatabase = GameObject.Find("_GameManager").GetComponent <MainDatabaseManager> (); mapmanager = GameObject.Find("_GameManager").GetComponent <MapManager> (); menuuimanager = GetComponent <MenuUIManager> (); maindatabase.LoadMapLogicContent(); maindatabase.LoadMainDatabaseMap(); LoadBuildAssetMainMenuData(); LoadGallery(); }
void Start() { statusmanager = GetComponent <BuildAssetStatusManager> (); statusmanager.StatusManagerStart(); }