private void FindScripts()
 {
     statusmanager = GameObject.Find("_GameManager").GetComponent <BuildAssetStatusManager> ();
     maindatabase  = GameObject.Find("_GameManager").GetComponent <MainDatabaseManager> ();
     mapmanager    = GameObject.Find("_GameManager").GetComponent <MapManager> ();
     optionmenu    = GetComponent <BuildMapOptionMenu> ();
 }
Example #2
0
    public void BuildAssetMainMenuStart()
    {
        statusmanager = GameObject.Find("_GameManager").GetComponent <BuildAssetStatusManager> ();

        LoadBuildAssetMainMenuData();
        LoadGallery();
    }
    public void BuildMapTypeMenuStart()
    {
        statusmanager = GameObject.Find("_GameManager").GetComponent <BuildAssetStatusManager> ();
        maindatabase  = GameObject.Find("_GameManager").GetComponent <MainDatabaseManager> ();
        mapmanager    = GameObject.Find("_GameManager").GetComponent <MapManager> ();
        menuuimanager = GetComponent <MenuUIManager> ();
        maindatabase.LoadMapLogicContent();

        LoadBuildMapTypeMenuData();
        menuuimanager.StartMenuUIManager(2, 1);
    }
    public void SelectBuildMapMenuStart()
    {
        statusmanager = GameObject.Find("_GameManager").GetComponent <BuildAssetStatusManager> ();
        maindatabase  = GameObject.Find("_GameManager").GetComponent <MainDatabaseManager> ();
        mapmanager    = GameObject.Find("_GameManager").GetComponent <MapManager> ();
        menuuimanager = GetComponent <MenuUIManager> ();
        maindatabase.LoadMapLogicContent();
        maindatabase.LoadMainDatabaseMap();

        LoadBuildAssetMainMenuData();
        LoadGallery();
    }
 void Start()
 {
     statusmanager = GetComponent <BuildAssetStatusManager> ();
     statusmanager.StatusManagerStart();
 }