public void BugOccured(BugList bug) { if (bugDic[bug] == false && !(bugList.Exists(x => (x == bug)))) { bugList.Add(bug); } ChangeAudio(); }
public void BugOvercomed(BugList bug) { if (bugDic[bug] == false) { bugList.Remove(bug); ScriptWindow.ScriptWindowInstance.BugOvercome(bug); } bugDic[bug] = true; ChangeAudio(); }
public async Task Init() { var list = await _bugsService.Get <IEnumerable <Bug> >(null); //User loggedInUser = await $"{APIService._apiUrl}/Users/userid/{APIService.Username}" // .GetJsonAsync<User>(); BugList.Clear(); foreach (var item in list) { BugList.Add(item); } }
public static string BugName(BugList bug) { switch (bug) { case BugList.Pillow: return("배게 생성 버그"); case BugList.TV: return("서랍 버그"); case BugList.LoadedGun: return("총 버그"); case BugList.FireMatch: return("불타는 성냥 버그"); case BugList.Paper: return("종이 버그"); default: return(""); } }
public bool IsBugOvercomed(BugList bug) { return(bugDic[bug]); }