/// <summary> /// Attaches the specified the menu initializing the library. /// </summary> /// <param name="parent">The root menu.</param> /// <param name="menuDisplayName">Display name of the attached menu.</param> public static void Attach(Menu parent, string menuDisplayName = "ZLib") { GetHeroesInGame(); GetTurretsInGame(); GetSpellsInGame(new Gamedata()); GetAurasInGame(new Auradata()); GetGameTroysInGame(new Troydata()); Helpers.CreateLogPath(); Menu = new Menu("zlib", menuDisplayName); var hpmenu = new Menu("dhp", "Debug Health Prediction"); var itest = new MenuBool("testdamage", "Trigger Damage Event", false); hpmenu.Add(itest).OnValueChanged += (sender, eventArgs) => { if (eventArgs.GetNewValue <MenuBool>().Value) { var caster = ObjectManager.GetLocalPlayer(); var target = AllUnits.First(x => ((Obj_AI_Hero)x.Instance).ChampionName.ToLower() == Menu["dhp"]["testdamagetarget"] .As <MenuList>().SelectedItem.ToLower()); var type = (EventType)Enum.Parse(typeof(EventType), Menu["dhp"]["testdamagetype"].As <MenuList>().SelectedItem); Projections.EmulateDamage(caster, target, new Gamedata { SpellName = "test" + Environment.TickCount }, type, "debug.Test"); DelayAction.Queue(100, () => itest.Value = false); } }; hpmenu.Add(new MenuList("testdamagetype", "EventType", Enum.GetValues(typeof(EventType)).Cast <EventType>().Select(v => v.ToString()).ToArray(), 0)); hpmenu.Add(new MenuList("testdamagetarget", "Target", AllUnits.Select(x => ((Obj_AI_Hero)x.Instance).ChampionName).ToArray(), AllUnits.Count - 1)); Menu.Add(hpmenu); Menu.Add(new MenuBool("acdebug", "Debug Income Damage", false)); Menu.Add(new MenuBool("dumpdata", "Debug & Dump Spell Data", false)); Menu.Add(new MenuBool("logerror", "Debug Errors in Console")); Menu.Add(new MenuList("hprior", "Hero Priority:", new[] { "Low HP", "Most AD/AP", "Most HP" }, 1)); Menu.Add( new MenuSlider("weightdmg", "Weight Income Damage (%)", 130, 100, 150).SetToolTip( "Make it think you are taking more damage than calulated.")); Menu.Add( new MenuSlider("lagtolerance", "Lag Tolerance (%)", 50).SetToolTip( "Make it think you are taking damage longer than intended")); var WhiteList = new Menu("whitelist", "Whitelist"); { foreach (var target in GameObjects.AllyHeroes) { if (target.IsMe) { WhiteList.Add(new MenuBool(target.ChampionName.ToLower(), "Enable: " + target.ChampionName)); } } } Menu.Add(WhiteList); parent.Add(Menu); Projections.Initizialize(); Drawings.Initialize(); Buffs.Initialize(); Gametroys.Initialize(); Console.WriteLine("ZLib: Loaded!"); }