private void LoadTestObject() { BufferManager.GenerateVertexBuffer("SkyCube", new Cube(0, 0, 0), ShaderManager.Skybox.Id); BufferManager.GenerateVertexBuffer("MengerSponge", new MengerSponge(1.0, Shapes.MengerSponge.eSubdivisions.Two, true), ShaderManager.Render.Id); BufferManager.GenerateVertexBuffer("Sphere", new SlicedSphere(2.0f, Vector3d.Zero, SlicedSphere.eSubdivisions.Eight, new SlicedSphere.eDir[] { SlicedSphere.eDir.All }, false), ShaderManager.Render.Id); }