public EnemyBuffApplyMechanic(long skillId, string inGameName, MechanicPlotlySetting plotlySetting, string shortName, int internalCoolDown, BuffApplyChecker condition) : this(skillId, inGameName, plotlySetting, shortName, shortName, shortName, internalCoolDown, condition) { }
public PlayerOnPlayerBuffApplyMechanic(long mechanicID, string inGameName, MechanicPlotlySetting plotlySetting, string shortName, string description, string fullName, int internalCoolDown, BuffApplyChecker condition = null) : base(mechanicID, inGameName, plotlySetting, shortName, description, fullName, internalCoolDown, condition) { }
public EnemyBuffApplyMechanic(long skillId, string inGameName, MechanicPlotlySetting plotlySetting, string shortName, string description, string fullName, int internalCoolDown, BuffApplyChecker condition) : base(skillId, inGameName, plotlySetting, shortName, description, fullName, internalCoolDown, condition) { IsEnemyMechanic = true; }
public BuffApplyMechanic(long skillId, string inGameName, MechanicPlotlySetting plotlySetting, string shortName, string description, string fullName, int internalCoolDown, BuffApplyChecker condition) : base(skillId, inGameName, plotlySetting, shortName, description, fullName, internalCoolDown) { _triggerCondition = condition; }