public EnemyBuffApplyMechanic(long skillId, string inGameName, MechanicPlotlySetting plotlySetting, string shortName, int internalCoolDown, BuffApplyChecker condition) : this(skillId, inGameName, plotlySetting, shortName, shortName, shortName, internalCoolDown, condition)
 {
 }
Exemple #2
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 public PlayerOnPlayerBuffApplyMechanic(long mechanicID, string inGameName, MechanicPlotlySetting plotlySetting, string shortName, string description, string fullName, int internalCoolDown, BuffApplyChecker condition = null) : base(mechanicID, inGameName, plotlySetting, shortName, description, fullName, internalCoolDown, condition)
 {
 }
 public EnemyBuffApplyMechanic(long skillId, string inGameName, MechanicPlotlySetting plotlySetting, string shortName, string description, string fullName, int internalCoolDown, BuffApplyChecker condition) : base(skillId, inGameName, plotlySetting, shortName, description, fullName, internalCoolDown, condition)
 {
     IsEnemyMechanic = true;
 }
 public BuffApplyMechanic(long skillId, string inGameName, MechanicPlotlySetting plotlySetting, string shortName, string description, string fullName, int internalCoolDown, BuffApplyChecker condition) : base(skillId, inGameName, plotlySetting, shortName, description, fullName, internalCoolDown)
 {
     _triggerCondition = condition;
 }