private void BridgeRouting() { _iAmDeltaRouting = false; _iAmBridgeRouting = true; //GameScene.print("Bridge Routing init"); _bridgeRouter = new BridgeRouter(_ini, _fin, _person, _routeType); }
public MainWindow() { FftAndColorsSource = SettingsSerializationManager.DeSerialize("default.xml", typeof(FFTDependencyWrapper)) as FFTDependencyWrapper; Sender = BridgeRouter.Instance; InitializeComponent(); initializeBindings(); t = new System.Windows.Threading.DispatcherTimer(); t.Interval = new TimeSpan(0, 0, 0, 0, 50); t.Tick += new EventHandler(dispatcherTimer_Tick); t.Start(); }