コード例 #1
0
ファイル: SceneViewUI.cs プロジェクト: JKDaluga/AlmostRace
    void BranchEdit(SPData SPData)
    {
        if (!SPData.IsLooped && SPData.ObjectType != SPType.Extrude)
        {
            AddBranch(SPData);
        }

        if (SPData.DictBranches.Count == 0)
        {
            return;
        }
        if (GUI.Button(new Rect(272, 30, 30, 30), new GUIContent(SplinePlusEditor.Delete.image, "Delete the selected node "), GUIStyle.none) && EditorUtility.DisplayDialog("Branch deletion?",
                                                                                                                                                                            "Are you sure you want to delete this branch? "
                                                                                                                                                                            , "Yes", "No"))
        {
            BranchesClass.DeleteBranch(SPData, SPData.Selections._BranchKey);
            SceneView.RepaintAll();
        }

        if (GUI.Button(new Rect(304, 30, 30, 30), new GUIContent(SplinePlusEditor.FlipHandles.image, "Flips the handles of the selected node "), GUIStyle.none))
        {
            Undo.RecordObject(SPData.SplinePlus, "handles Fliped");
            BranchesClass.FlipHandles(SPData, SPData.Selections._BranchKey, SPData.Selections._LocalNodeIndex);

            EditorUtility.SetDirty(SPData.SplinePlus);
        }
        var rec = new Rect(336, 30, 30, 30);

        if (SPData.ObjectType != SPType.Extrude && !SPData.IsLooped)
        {
            rec = new Rect(368, 30, 30, 30);
            if (GUI.Button(new Rect(336, 30, 30, 30), new GUIContent(SplinePlusEditor.BreakAt.image, "Break the selected branch at the selected node"), GUIStyle.none))
            {
                if (!SPData.Selections._PathPoint.Equals(null))
                {
                    Undo.RecordObject(SPData.SplinePlus, "Break at branch");
                    var node = SPData.Selections._PathPoint;
                    BranchesClass.BreakBranch(SPData, node);
                    EditorUtility.SetDirty(SPData.SplinePlus);
                }
                else
                {
                    EditorUtility.DisplayDialog("Error",
                                                "You need to have a node selected where you want your branch to be broken at "
                                                , "Ok");
                }
            }
        }
        else
        {
            rec = new Rect(336, 30, 30, 30);
        }

        if (GUI.Button(rec, new GUIContent(SplinePlusEditor.Reverse.image, "Reverse the direction of the selected branch "), GUIStyle.none))
        {
            Undo.RecordObject(SPData.SplinePlus, "branch Reversed");
            BranchesClass.ReverseBranch(SPData, SPData.Selections._BranchKey);
            EditorUtility.SetDirty(SPData.SplinePlus);
        }
    }
コード例 #2
0
    public void ResetSmoothSharedPathPoint(SPData SPData)
    {
        SPData.SmoothData.SmoothNode = false;

        for (int i = 0; i < SPData.SmoothData.Nodes.Length; i++)
        {
            var branchKey  = SPData.SmoothData.BranchesIndices[i];
            var localIndex = SPData.SmoothData.Nodes[i].LocalIndex(SPData, branchKey);

            SPData.DictBranches[branchKey].Nodes[localIndex] = SPData.SharedNodes[SPData.Selections._SharedPathPointIndex].Node;//restore old center path point
        }

        BranchesClass.AddRefreshSharedNode(SPData, SPData.SharedNodes[SPData.Selections._SharedPathPointIndex].Node);

        //delete created branches
        for (int i = 0; i < SPData.SmoothData.newBranchesIndices.Count; i++)
        {
            BranchesClass.DeleteBranch(SPData, SPData.SmoothData.newBranchesIndices[i]);
        }

        SPData.SplinePlus.SplineCreationClass.UpdateAllBranches(SPData);
    }