public void AddNewPoint(SPData SPData, Vector3 position, addPathPointPos addPathPointPos, int targetIndex) { Undo.RecordObject(SPData.SplinePlus, "Node added"); var branch = SPData.DictBranches[SPData.Selections._BranchKey]; SPData.EditSpline = false; var node = new Node(); node._Type = SPData.NodeType; node.Point = CreatePoint(SPData, "p" + SPData.PathPointCount, position, Quaternion.identity, SPData.DataParent.transform); if (addPathPointPos == addPathPointPos.Beginning) { branch.Nodes.Insert(0, node); node.Point1 = CreatePoint(SPData, "p1", branch.Nodes[targetIndex].Point.position, Quaternion.identity, node.Point); node.Point2 = CreatePoint(SPData, "p2", branch.Nodes[targetIndex].Point.position, Quaternion.identity, node.Point); if (branch.Nodes.Count > 1) { node.Point2.position = Vector3.Lerp(branch.Nodes[targetIndex + 1].Point.position, node.Point.position, 0.5f); node.Point1.localPosition = -node.Point2.localPosition; } else { node.Point1.localPosition = new Vector3(5, 0, 0); node.Point2.localPosition = -node.Point1.localPosition; } } else if (addPathPointPos == addPathPointPos.End)//end { branch.Nodes.Add(node); targetIndex = branch.Nodes.Count - 1; node.Point1 = CreatePoint(SPData, "p1", branch.Nodes[targetIndex].Point.position, Quaternion.identity, node.Point); node.Point2 = CreatePoint(SPData, "p2", branch.Nodes[targetIndex].Point.position, Quaternion.identity, node.Point); node.Point1.position = Vector3.Lerp(branch.Nodes[targetIndex - 1].Point.position, node.Point.position, 0.5f); node.Point2.localPosition = -node.Point1.localPosition; } else if (addPathPointPos == addPathPointPos.Middle)//middle { var a = (targetIndex - 1) < 0 ? branch.Nodes.Count - 1 : targetIndex - 1; var b = (targetIndex + 1) >= branch.Nodes.Count ? 0 : (targetIndex + 1); branch.Nodes.Insert(targetIndex, node); node.Point1 = CreatePoint(SPData, "p1", branch.Nodes[targetIndex].Point.position, Quaternion.identity, node.Point); node.Point2 = CreatePoint(SPData, "p2", branch.Nodes[targetIndex].Point.position, Quaternion.identity, node.Point); var dir = (branch.Nodes[a].Point.position - branch.Nodes[b].Point.position).normalized; node.Point1.localPosition = dir * Vector3.Distance(branch.Nodes[a].Point.position, branch.Nodes[b].Point.position) * 0.2f; node.Point2.localPosition = -node.Point1.localPosition; } BranchesClass.BranchWeldSt(SPData); EditorUtility.SetDirty(SPData.SplinePlus); SPData.SplinePlus.SplineCreationClass.UpdateAllBranches(SPData); SPData.PathPointCount++; }
public void WeldBranch(SPData SPData, Node node, int n) { var branch = SPData.DictBranches[SPData.Selections._BranchKey]; Undo.RecordObject(SPData.SplinePlus, "branch welded"); if (n == 0) { branch.Nodes.Insert(0, node); } else { branch.Nodes.Add(node); } if (SPData.NodeType == NodeType.Free) { node._Type = NodeType.Free; } else { node._Type = NodeType.Smooth; } BranchesClass.BreakBranch(SPData, node); BranchesClass.AddRefreshSharedNode(SPData, node); BranchesClass.BranchWeldSt(SPData); EditorUtility.SetDirty(SPData.SplinePlus); SPData.SplinePlus.SplineCreationClass.UpdateBranch(SPData, branch); }
void SelectBranch(SPData SPData) { int n = 0; foreach (var branch in SPData.DictBranches) { for (int i = 0; i < branch.Value.Vertices.Count - 1; i++) { var dist = Vector2.Distance(HandleUtility.WorldToGUIPoint(branch.Value.Vertices[i]), Event.current.mousePosition); if (dist < 20) { Undo.RecordObject(SPData.SplinePlus, "Branch selected"); if (SPData.Selections._BranchKey == branch.Key) { return; } SPData.Selections._BranchKey = branch.Key; SPData.Selections._BranchIndex = n; BranchesClass.BranchWeldSt(SPData); //init mesh layer selection when branch selection is changed to avoid index out of range exception if (SPData.ObjectType == SPType.MeshDeformer) { //Change branch selection delegete if (BranchSelectionChangedDel != null) { BranchSelectionChangedDel(); } } //keep path point selection when changing branches selection if (SPData.Selections._SharedPathPointIndex != -1) { if (!SPData.SharedNodes[SPData.Selections._SharedPathPointIndex].ConnectedBranches.Contains(branch.Key)) { SPData.Selections._PathPoint = new Node(); } else { SPData.Selections._LocalNodeIndex = SPData.SharedNodes[SPData.Selections._SharedPathPointIndex].Node.LocalIndex(SPData, SPData.Selections._BranchKey); SPData.Selections._PathPoint = SPData.DictBranches[SPData.Selections._BranchKey].Nodes[SPData.Selections._LocalNodeIndex]; } } else { SPData.Selections._PathPoint = new Node(); } EditorUtility.SetDirty(SPData.SplinePlus); return; } } n++; } }