void LancarPergunta() { Question.gameObject.SetActive(true); devePerguntar = false; gerarValores(); Question.text = "Quanto é " + primeiroValor.ToString() + " " + sinal + " " + segundoValor.ToString() + "?"; teste += 1; Debug.Log(cam.transform.position.x); a1 = Instantiate(caixa, new Vector3(cam.transform.position.x + 150.0f + 10.0f, 49.90f, 4.7f), Quaternion.Euler(new Vector3(4.0f, -4.0f, -6.0f))); BoxScript box1 = a1.GetComponent <BoxScript>(); box1.setResult(resp1); a2 = Instantiate(caixa, new Vector3(cam.transform.position.x + 150.0f + 5.0f, 49.92f, 0.0f), Quaternion.Euler(new Vector3(0.0f, 0.0f, -10.0f))); BoxScript box2 = a2.GetComponent <BoxScript>(); box2.setResult(resp2); a3 = Instantiate(caixa, new Vector3(cam.transform.position.x + 150.0f, 49.89f, -4.7f), Quaternion.Euler(new Vector3(-4.0f, 4.0f, -0.0f))); BoxScript box3 = a3.GetComponent <BoxScript>(); box3.setResult(resp3); }