コード例 #1
0
ファイル: PropBomb.cs プロジェクト: mmrdaisiki/LianLianKan
    void Explode()
    {
        gameObject.SetActive(false);
        exp = GameObject.Instantiate(ResourceMgr.Instance().GetResFromName(ConstValue.GAME_BOMB_EXP),
                                     transform.position, Quaternion.identity) as GameObject;
        ParticleSystem ps = exp.GetComponent <ParticleSystem>();

        ps.Play();
        Invoke("DestoryExp", 1f);

        List <ComBox> neighborBoxs = BoxManager.GetInstance().GetNeighborBoxs(box);

        box.Explode();
        foreach (ComBox comBox in neighborBoxs)
        {
            comBox.Explode();
        }
        GamePlaying.Instance().boxPanel.CheckPanelState();
        GamePlaying.Instance().boxPanel.BackMoveSpeed();
        GamePlaying.Instance().isPlaying = true;
        GamePlaying.Instance().boxPanel.m_CanTouch = true;
        GamePlaying.Instance().boxPanel.isUsingProp = false;
        GamePlaying.Instance().boxPanel.usingPropID = GamePropsId.None;
        Messenger.Broadcast(ConstValue.MSG_USE_PROP_SUC, GamePropsId.Bomb);
    }
コード例 #2
0
    void Explode()
    {
        gameObject.SetActive(false);

        List <ComBox> sameBoxs = BoxManager.GetInstance().GetSameBoxs(box);

        box.Explode();
        int c = sameBoxs.Count;

        if (c == 1)
        {
            sameBoxs[0].Explode();
        }
        else if (c > 1)
        {
            int same = Random.Range(0, c);
            sameBoxs[same].Explode();
        }
        GamePlaying.Instance().boxPanel.CheckPanelState();
        GamePlaying.Instance().boxPanel.BackMoveSpeed();
        GamePlaying.Instance().isPlaying = true;
        GamePlaying.Instance().boxPanel.m_CanTouch = true;
        GamePlaying.Instance().boxPanel.isUsingProp = false;
        GamePlaying.Instance().boxPanel.usingPropID = GamePropsId.None;
        Messenger.Broadcast(ConstValue.MSG_USE_PROP_SUC, GamePropsId.Same);

        Destroy(gameObject);
    }
コード例 #3
0
ファイル: BoxPanel.cs プロジェクト: mmrdaisiki/LianLianKan
    public void Init()
    {
        if (_lock == null)
        {
            _lock = new Object();
        }

        m_level    = GamePlaying.Instance().currentLevel;
        m_resource = ResourceMgr.Instance();

        speed       = 0.005f;
        moveSpeed   = -speed;
        canLink     = true;
        isLoadDone  = false;
        usingPropID = GamePropsId.None;
        isUsingProp = false;
        m_CanTouch  = true;

        boxPanelW = m_level.width * ConstValue.BoxWidth;
        boxPanelH = m_level.height * ConstValue.BoxHeight;
        Debug.Log("boxPanelWH:" + boxPanelW + "," + boxPanelH);

        transform.position = new Vector3(0, ScreenInfo.h / 2 - ConstValue.BoxHeight * visibleRow + boxPanelH / 2, 0);
        background         = Instantiate(m_resource.GetResFromName(ConstValue.GAME_BACKGROUND),
                                         new Vector3(10f, 10f, 0),
                                         Quaternion.identity) as GameObject;
        background.transform.parent = transform;

        boxManager = BoxManager.GetInstance();
        boxManager.Init();

        bottomRow = m_level.height - 1;
        InitBoxs(bottomRow, visibleRow);
        GetBottomBox();
    }
コード例 #4
0
    void Explode()
    {
        gameObject.SetActive(false);
        leftTrail = GameObject.Instantiate(ResourceMgr.Instance().GetResFromName(ConstValue.GAME_ROCKET_TR),
                                           transform.position, Quaternion.identity) as GameObject;
        leftTrail.GetComponent <RocketTrail>().speed = -0.14f;
        rightTrail = GameObject.Instantiate(ResourceMgr.Instance().GetResFromName(ConstValue.GAME_ROCKET_TR),
                                            transform.position, Quaternion.identity) as GameObject;
        rightTrail.GetComponent <RocketTrail>().speed = 0.14f;
        InvokeRepeating("DestoryBox", 0.01f, 0.1f);
        Invoke("DestoryTrail", 1f);

        rowBoxs = BoxManager.GetInstance().GetBoxListByRow(box.y);
    }
コード例 #5
0
 public void Explode()
 {
     if (ice > 0)
     {
         ice = 0;
     }
     else
     {
         BoxManager.GetInstance().RemoveBox(this);
         ParticleSystem ps = ExpParticleFactory.Instance().CreateExpParticel(transform.position);
         //ps.transform.parent = transform.parent;
         Destroy(gameObject);
         ps.Play();
     }
 }
コード例 #6
0
ファイル: BossEntity.cs プロジェクト: mmrdaisiki/LianLianKan
    public void AddBoxFight()
    {
        //取两个位置
        List <Vector2> nullPosition = BoxManager.GetInstance().GetTwoNullPosition();

        Debug.Log("nullPosition" + nullPosition.Count);
        foreach (Vector2 v in nullPosition)
        {
            Debug.Log("" + v.x + "," + v.y);
        }

        Random.seed = (int)System.DateTime.Now.Ticks;

        if (nullPosition.Count > 1)
        {
            int    boxId    = Random.Range(1, 11);
            Object boxClone = Instantiate(ResourceMgr.Instance().GetResFromName(ConstValue.GAME_LIAN_PRE + boxId),
                                          Vector3.zero,
                                          Quaternion.identity);
            GameObject oneBox = boxClone as GameObject;
            oneBox.transform.parent             = transform;
            oneBox.transform.position           = transform.position;
            oneBox.GetComponent <ComBox>().fall = true;

            GameObject secBox = Instantiate(boxClone) as GameObject;
            secBox.transform.parent             = transform;
            secBox.transform.position           = transform.position;
            secBox.GetComponent <ComBox>().fall = true;

            int     firIndex = Random.Range(0, nullPosition.Count);
            Vector2 firPos   = nullPosition[firIndex];
            Debug.Log("firPos " + firPos.x + "," + firPos.y);
            nullPosition.RemoveAt(firIndex);
            int     secIndex = Random.Range(0, nullPosition.Count);
            Vector2 secPos   = nullPosition[secIndex];
            Debug.Log("secPos " + secPos.x + "," + secPos.y);
        }
    }