private void _read() { _boundingBox = new BoundingBoxXY(m_io, this, m_root); _numberOfParts = m_io.ReadS4le(); _numberOfPoints = m_io.ReadS4le(); _parts = new List <int>((int)(NumberOfParts)); for (var i = 0; i < NumberOfParts; i++) { _parts.Add(m_io.ReadS4le()); } _points = new List <Point>((int)(NumberOfPoints)); for (var i = 0; i < NumberOfPoints; i++) { _points.Add(new Point(m_io, this, m_root)); } _zRange = new BoundsMinMax(m_io, this, m_root); _zValues = new List <double>((int)(NumberOfPoints)); for (var i = 0; i < NumberOfPoints; i++) { _zValues.Add(m_io.ReadF8le()); } _mRange = new BoundsMinMax(m_io, this, m_root); _mValues = new List <double>((int)(NumberOfPoints)); for (var i = 0; i < NumberOfPoints; i++) { _mValues.Add(m_io.ReadF8le()); } }
private void _read() { _boundingBox = new BoundingBoxXY(m_io, this, m_root); _numberOfPoints = m_io.ReadS4le(); _points = new List <Point>((int)(NumberOfPoints)); for (var i = 0; i < NumberOfPoints; i++) { _points.Add(new Point(m_io, this, m_root)); } }