/// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { if (this.IsActive) { BoundHandler.UpdateMouseInput(gameTime); KeyboardHandler.UpdateKeyboardInput(gameTime); } base.Update(gameTime); }