private void KeyboardHandler_KeysPressed(object sender, Microsoft.Xna.Framework.Input.Keys e) { if (e == SettingsManager.Keybindings.Settings.OpenActionMenu) { if (BoundHandler.GUIWindows.Contains(ActionMenu.AMenu)) { BoundHandler.RemoveContainer(ActionMenu.AMenu); } else { ActionMenu.Initialize(); } } }
public override void Click(MouseEventArgs e) { ServerSendRecieve.Initialize(new MagicalLifeAPI.Networking.NetworkSettings(true)); Server.Load(); Client.Load(); Server.StartGame(); NewGameInputHandler a = new NewGameInputHandler(); a.StartNewGame(); BoundHandler.RemoveContainer(NewWorldMenu.NewWorldMenuM); MenuHandler.Clear(); BoundHandler.HideAll(); In_Game_GUI.InGameGUI.Initialize(); BoundHandler.Popup(In_Game_GUI.InGameGUI.InGame); }
public override void Click(MouseEventArgs e, GUIContainer container) { World.Mode = MagicalLifeAPI.Networking.EngineMode.ServerAndClient; Server.Load(); ClientSendRecieve.Initialize(new MagicalLifeAPI.Networking.NetworkSettings()); FMODUtil.RaiseEvent(EffectsTable.UIClick); ServerSendRecieve.Initialize(new MagicalLifeAPI.Networking.NetworkSettings()); Client.Load(); NewGameInputHandler a = new NewGameInputHandler(); a.StartNewGame(); Server.StartGame(); BoundHandler.RemoveContainer(NewWorldMenu.NewWorldMenuM); MenuHandler.Clear(); BoundHandler.HideAll(); InGameGUI.Initialize(); BoundHandler.Popup(InGameGUI.InGame); }
private void NewWorldNextButton_ClickEvent(object sender, Reusable.Event.ClickEventArgs e) { World.Mode = MagicalLifeAPI.Networking.EngineMode.ServerAndClient; Server.Load(); ClientSendRecieve.Initialize(new MagicalLifeAPI.Networking.NetworkSettings(MagicalLifeAPI.Networking.EngineMode.ServerAndClient)); FMODUtil.RaiseEvent(SoundsTable.UIClick); //FMODUtil.RaiseEvent(SoundsTable.Ambience); ServerSendRecieve.Initialize(new MagicalLifeAPI.Networking.NetworkSettings(MagicalLifeAPI.Networking.EngineMode.ServerAndClient)); Client.Load(); NewGameInputHandler a = new NewGameInputHandler(); a.StartNewGame(); Server.StartGame(); RenderInfo.Camera2D.InitializeForDimension(0); BoundHandler.RemoveContainer(NewWorldMenu.NewWorldMenuM); MenuHandler.Clear(); BoundHandler.HideAll(); InGameGUI.Initialize(); BoundHandler.Popup(InGameGUI.InGame); }
private void HandleEscapeKey() { //Show main menu. MasterLog.DebugWriteLine("Escape key pressed"); if (ActionMenu.AMenu.Visible == true) { BoundHandler.RemoveContainer(ActionMenu.AMenu); } if (World.Dimensions.Count > 0) { //Ingame: Open up in game menu InGameEscapeMenu.Initialize(); } else { //Pregame: MenuHandler.Back(); } }
public override void Click(MouseEventArgs e, GUIContainer container) { int selected = LoadGameMenu.Menu.SaveSelectListBox.SelectedIndex; if (selected != -1) { FMODUtil.RaiseEvent(SoundsTable.UIClick); World.Mode = MagicalLifeAPI.Networking.EngineMode.ServerAndClient; RenderableString selectedItem = (RenderableString)LoadGameMenu.Menu.SaveSelectListBox.Items[selected]; WorldStorage.LoadWorld(selectedItem.Text); Server.Load(); ClientSendRecieve.Initialize(new MagicalLifeAPI.Networking.NetworkSettings(MagicalLifeAPI.Networking.EngineMode.ServerAndClient)); ServerSendRecieve.Initialize(new MagicalLifeAPI.Networking.NetworkSettings(MagicalLifeAPI.Networking.EngineMode.ServerAndClient)); Client.Load(); Server.StartGame(); BoundHandler.RemoveContainer(LoadGameMenu.Menu); MenuHandler.Clear(); BoundHandler.HideAll(); InGameGUI.Initialize(); BoundHandler.Popup(InGameGUI.InGame); } }
private void LoadSaveButton_ClickEvent(object sender, Reusable.Event.ClickEventArgs e) { int selected = LoadGameMenu.Menu.SaveSelectListBox.SelectedIndex; if (selected != -1) { FMODUtil.RaiseEvent(SoundsTable.UIClick); World.Mode = MagicalLifeAPI.Networking.EngineMode.ServerAndClient; RenderableString selectedItem = (RenderableString)LoadGameMenu.Menu.SaveSelectListBox.Items[selected]; WorldStorage.LoadWorld(selectedItem.Text); Server.Load(); ClientSendRecieve.Initialize(new MagicalLifeAPI.Networking.NetworkSettings(MagicalLifeAPI.Networking.EngineMode.ServerAndClient)); ServerSendRecieve.Initialize(new MagicalLifeAPI.Networking.NetworkSettings(MagicalLifeAPI.Networking.EngineMode.ServerAndClient)); Client.Load(); Server.StartGame(); BoundHandler.RemoveContainer(LoadGameMenu.Menu); MenuHandler.Clear(); BoundHandler.HideAll(); InGameGUI.Initialize(); BoundHandler.Popup(InGameGUI.InGame); RenderInfo.Camera2D.InitializeForDimension(0); } }
private void X_XClicked(object sender, EventArgs e) { BoundHandler.RemoveContainer(this); }
private void X_ClickEvent(object sender, Reusable.Event.ClickEventArgs e) { BoundHandler.RemoveContainer(this); }