public BFailedChampion_IdleState(Entity entity, FiniteStateMachine stateMachine, string animBoolName, D_IdleState stateData, Boss_FailedChampion enermy) : base(entity, stateMachine, animBoolName, stateData) { this.enermy = enermy; }
public BFailedChampion_AttackState(Entity entity, FiniteStateMachine stateMachine, string animBoolName, Transform attackPosition, D_MeleeAttack stateData, Boss_FailedChampion enermy) : base(entity, stateMachine, animBoolName, attackPosition, stateData) { this.enermy = enermy; }