コード例 #1
0
        public void SetAxisValues(TableAxisValues _input_axis, Point4D _input_bounds)
        {
            //// debug
            //var id = this.id;
            //double y0 = (this.ys != null && this.ys.Count > 0) ? this.ys[0] : double.MinValue;
            //double y0_in = (_input_axis.Ys.Count > 0) ? _input_axis.Ys[0] : double.MinValue;
            //// debug

            if (this.xs != null && this.ys != null)
            {
                return;
            }
            if (_input_axis.Xs.Count < 1 || _input_axis.Ys.Count < 1)
            {
                return;
            }

            this.bounds = _input_bounds;
            this.xs     = new List <double>(_input_axis.Xs);
            this.ys     = new List <double>(_input_axis.Ys);
            this.UpdateInfoCells();
        }
コード例 #2
0
        public void ApplyAxisValues(TableAxisValues _input)
        {
            if (_input == null)
            {
                return;
            }
            if (_input.Xs == null || _input.Ys == null)
            {
                return;
            }
            if (this.xs == null || this.ys == null)
            {
                return;
            }
            if (_input.Xs.Count != this.xs.Count || _input.Ys.Count != this.ys.Count)
            {
                return;
            }

            this.xs = new List <double>(_input.Xs);
            this.ys = new List <double>(_input.Ys);
            this.UpdateInfoCells();
        }
コード例 #3
0
 public void SetAxisValues()
 {
     this.AxisValues = new TableAxisValues(this.xs, this.ys);
 }