// Use this for initialization public override void Start() { base.Start(); //スクリプトを読み込む hpapi = GameObject.Find("Canvas").GetComponent <HpApi>(); boss = GameObject.Find("Boss_B").GetComponent <Boss_B>(); //向きの修正 if (boss.transform.position.x - boss.playerPosithion.x > 0) { transform.localScale = new Vector3(transform.localScale.x * -1, transform.localScale.y, transform.localScale.z); } }
// Use this for initialization void Start() { //スクリプトを読み込む hpapi = GameObject.Find("Canvas").GetComponent <HpApi>(); boss = GameObject.Find("Boss_B").GetComponent <Boss_B>(); }
// Use this for initialization void Start() { //ボスのスクリプトを取得 boss = transform.root.GetComponent <Boss_B>(); }