private void OnTriggerEnter2D(Collider2D collision) { if (collision.tag == "Lava") { GameManager.PlayerPV--; transform.position = spawnTranform.position; } if (collision.tag == "Limit") { GameManager.PlayerPV--; transform.position = spawnTranform.position; } if (collision.tag == "BeginTheRealGame") { BossScript.ShootTheDev(); } if (collision.tag == "ToLevelTwo") { gameManager.LevelTwo(); } if (collision.tag == "ToLevelThree") { gameManager.LevelThree(); } if (collision.tag == "ToTheBoss") { gameManager.BossLevel(); } if (collision.tag == "EnemiBullet") { gameManager.TakeDamage(); } if (collision.tag == "PowerUp") { gameManager.TakePowerUp(); Destroy(PowerUp); } if (collision.tag == "TriggerActivateBoss") { BossScript.ShootTheDev(); } }